Learn: Technology and Community Syllabus

Learn: Technology and Community

Syllabus


About the Learn Program

Program Description

Designed especially for young learners in developing countries, the Learn Program extends learning beyond the classroom with an engaging, project-centered approach. Learn is an informal education program that teaches youth the skills they need to succeed in an increasingly knowledge-based economy, with a focus on technology literacy, problem-solving, critical thinking, and teamwork. Taught in community technology centers, typically as an after-school program, it is administered in partnership with local governments, communities, and non-profit organizations.

Learn Program Modules

The Learn Program has more than 90 hours of engaging curriculum built around three core modules that tap into children’s interest in their own communities while nourishing their curiosity with creative, technology-driven projects. The themes of the curriculum also help foster personal and civic responsibility, demonstrating to learners how they can contribute to their communities and to their own economic self-sufficiency.

Digital Citizenship elements have been integrated in each of the three core modules. The approach adopted for integrating these elements in the curriculum is unique from traditional digital citizenship curricula in that it is not built upon videos, worksheets, and discussions. Rather the digital citizenship elements have been seamlessly woven into the existing activities of the curriculum content.

The Learn program has the following three core modules:

  • Technology and Community
  • Technology at Work
  • Technology and Entrepreneurship

Technology and Community

Course Description

Technology and Community introduces learners to technology skills such as word processing, graphics, spreadsheets, multimedia, and Internet research. It is intended for learners who have beginning- or emerging-level technology literacy skills. Through activities and projects, learners discover how the effective use of computers can help improve their communities. Examples of projects include creating community calendars, news articles, and presentations that address local community issues of interest to the learners. Technology and Community also features several opportunities for learners to develop important understandings and behaviors related to appropriate digital technology use and become responsible digital citizens. These opportunities cover all nine digital citizenship elements which are addressed in authentic and meaningful ways within the context of the module activities.

Course Topics

Getting Started

Learners are introduced to the course structure and course materials and the skills they will learn, i.e. technology literacy, critical thinking, and collaboration. They get to know other class members better through a fun activity, learn about computer basics, and get introduced to Internet search. They also learn what a community is, and how the activities they complete will involve some aspects of their community.

Graphics

Learners are given an overview to the graphics paint software and get an opportunity to build their paint software skills to design and create a postage stamp and a desktop display that shows something important about their community.

Learners are also introduced to graphics draw software and use their newly gained draw software skills to design and create- a postcard of their community, signs that are needed in their community, and a map to show visitors how to get to some important or fun places in their community.

Word Processing

Learners are given an overview to the word processing software. They explore the word processing tools by completing simple activities, and create a flyer for a community event and a business card of someone they know in their community. They also design and create a reference guide, a calendar of community events for the current month, and a newspaper article.

Digital Citizenship

Learners are introduced to the concept of digital citizenship. The nine elements of digital citizenship make learners aware of proper use and behavior, personal safety and protection, online searching, shopping, and downloading. After the elements of digital citizenship have been introduced, learners read and discuss short stories that serve as relevant examples of inappropriate digital technology use. They also get an opportunity to design and create a poster that provides members of their community with information about digital citizenship.

Spreadsheets

Learners are given an overview to the spreadsheet software. They explore the spreadsheet tools by completing simple activities, have a discussion on their learning experience, and create an electronic address book. They also design a survey and conduct it among other class members. Learners develop their spreadsheet skills further by creating a spreadsheet on the best form of transportation to take to get to their community; a spreadsheet of statistics about their favorite sports teams in the community, and a budget for a trip to their community.

Multimedia

Learners are given an overview to the multimedia software and get an opportunity to use their multimedia software skills to design and create a community advertisement and a timeline of important events in their community’s history. They also design and create a multimedia presentation about a great role model in their community; a multimedia news program that covers important community events, and a multimedia presentation that shares their knowledge and talents with others.

Project

Learners are given an overview to a project presentation they have to create for a challenge facing their community, and showcase to an audience that may include other students, family members, community leaders, and invited guests. They work in groups to complete a presentation that shares ideas and solutions for a challenge facing their community. After completing the presentation, they review it, make changes, and practice giving the presentation. They showcase their presentation and also share digital citizenship posters with the audience.

Course Outcomes

  • Gain experience of internet search, multimedia, graphics, spreadsheets and word processing
  • Use technology to collect, organize, and share information; and to design and develop original end products
  • Identify the nine elements of digital citizenship
  • Understand behaviors related to appropriate digital technology use
  • Develop and demonstrate critical-thinking and problem-solving skills
  • Practice effective collaboration and teamwork skills
  • Create multimedia projects that address real-world problems faced within communities and heighten awareness of or develop solutions for the same

Course Duration

Technology and Community consists of a 30 hours training to be completed in 15 two-hour sessions with trained staff facilitating the sessions. A trained staff member guides young learners through activities in a series of two-hour sessions.

Course Structure

Each session is divided into action-oriented sections: ‘Plan It,’ ‘Do It,’ ‘Review It,’ and ‘Share It,’ each of which helps develop technical and critical-thinking skills. Learners work together to collect information, analyze it, and present it to fellow learners, families, and community leaders.


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