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Videogame Theory and Analysis, Fall 2006

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Author:
Subject:
Science and Technology, Social Sciences
Institution Name:
M.I.T.
Collection:
MIT OpenCourseWare
Grade Level:
Post-secondary
Abstract:

Supplementary work on individual or group basis. Registration subject to prior arrangement for subject matter and supervision by staff. Also, students may petition for elective credit for participation (with additional assignments) in an undergraduate subject, with permission of instructor. This course is an introduction to the interdisciplinary study of commercial videogames as texts, examining their cultural, educational, and social functions in contemporary settings. Students play and analyze videogames while examining debates surrounding how games function within socially situated contexts. Readings include contemporary game theory (Gee, Squire, Steinkuehler, Jenkins, Klopfer, Zimmerman and Salen, Juul, Bartle, Taylor, Aarseth) and the completion of a contemporary commercial videogame chosen in consultation with the instructor.

Languages:
English
Material Type:
Activities and Labs, Full Course, Homework and Assignments, Lecture Notes, Syllabi
Media Format:
Text/HTML, Downloadable docs
Conditions of Use:
Creative Commons Attribution-Noncommercial-Share Alike 3.0
Creative Commons Attribution-Noncommercial-Share Alike 3.0

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