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Videogame Theory and Analysis, Fall 2006

 
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Type: Course Related Materials
Grade Level: Post-secondary
Author: Robison, Alice
Subject: Social Sciences, Science and Technology
Institution Name: M.I.T.
Collection Name: MIT OpenCourseWare

Abstract: Supplementary work on individual or group basis. Registration subject to prior arrangement for subject matter and supervision by staff. Also, students may petition for elective credit for participation (with additional assignments) in an undergraduate subject, with permission of instructor. This course is an introduction to the interdisciplinary study of commercial videogames as texts, examining their cultural, educational, and social functions in contemporary settings. Students play and analyze videogames while examining debates surrounding how games function within socially situated contexts. Readings include contemporary game theory (Gee, Squire, Steinkuehler, Jenkins, Klopfer, Zimmerman and Salen, Juul, Bartle, Taylor, Aarseth) and the completion of a contemporary commercial videogame chosen in consultation with the instructor.

Details

Course Type: Full Course
Material Types: Syllabi, Homework and Assignments, Activities and Labs, Lecture Notes
Media Formats: Text/HTML, Downloadable docs
Language: English

Additional Information

Geographic Regional Relevance: All

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