You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
- Author:
-
Brennan, Karen,
Resnick, Mitchel
- Subject:
- Humanities, Science and Technology
- Institution Name:
- M.I.T.
- Collection:
-
MIT OpenCourseWare
- Grade Level:
- Post-secondary
- Abstract:
"This course explores the design of innovative educational technologies and creative learning environments, drawing on specific case studies such as the LEGO® Programmable Brick, Scratch software and Computer Clubhouse after-school learning centers. Includes activities with new educational technologies, reflections on learning experiences, and discussion of strategies and principles underlying the design of new tools and activities."
- Languages:
- English
- Material Type:
- Activities and Labs, Full Course, Homework and Assignments, Training Materials
- Media Format:
- Text/HTML, Downloadable docs
- Conditions of Use:
-
Creative Commons Attribution-Noncommercial-Share Alike 3.0
Creative Commons Attribution-NonCommercial-ShareAlike 3.0
No restrictions on your remixing, redistributing, or making derivative works.
Give credit to the author, as required.
Your remixing, redistributing, or making derivatives works comes with some
restrictions, including how it is shared.
Your redistributing comes with some restrictions. Do not remix or make
derivative works.
Copyrighted materials, available under Fair Use and the TEACH Act for US-based
educators, or other custom arrangements. Go to the resource provider to see
their individual restrictions.
Comments