Abstract: CHALLENGE SEVEN is to adopt the "continuous learning" perspective, which means to look at each day, and even each moment, of your life as an opportunity to communicate more awarely, compassionately and successfully. Make the practices described in Challenges 1 through 6 important parts of your everyday living. Work to redefine each of your "opponents" in life as a learning and problem-solving partner. Help along the processes of change in your life-world by personally embodying the changes, virtues and styles of behavior you want to see in others.
Abstract: This module is designed to introduce educational leaders to an organizational assessment tool called a "culture audit." Literature on organizational cultural competence suggests that culture audits are a valuable tool for determining how well school policies, programs, and practices respond to the needs of diverse groups and prepare students to interact globally. Data gathered from culture audits can guide school and community-wide strategic planning efforts to close achievement gaps, promote prosocial behaviors, and develop global competencies.
Abstract: This module includes the basics and theories of ICT, including types of computer, networks, how, why and who people access information using ICT. This module is the first under the ECDL (AKA ICDL) qualification, written for Windows XP and Office 2003
Abstract: The day-to-day collaboration between the researchers in Public Health and Biostatistics at the School reveals unified topics that cut across many applications. This series of presentations introduces the topics that show empirically to be most important in these collaborations; and emphasizes concepts over details, through recent applications in Public Health.
Subject:
Mathematics and Statistics, Science and Technology
Abstract: Critical examination of major developments in European and American art during the past century. Surveys art's engagements with modernization, radical politics, utopianism, mass culture, changing conceptions of mind and human nature, new technologies, colonialism and postcolonialism, and other significant aspects of recent history.
Abstract: In this course we will sample the range of mainstream and experimental drama that has been composed during the past century. Half of these plays are now acknowledged to be influential "classics" of modern drama; the other half are prize-winning contemporary plays that have broken new ground. We will study them both as distinguished writing and as scripts for performance. Moreover, all of these plays are historical: some draw their subject matter from past centuries, while others convey a sense of how contemporary events are informed by and located within a larger historical frame. During the first century of film, television, and computers, it seems that writers for the theater have been especially attuned to the relationships between past and present, in their art and in society. Within this multimedia context, we will consider what drama in particular has to offer now and in the future. This is also a HASS Communication-Intensive Course, in which we will work on improving your skills, awareness, and confidence as a writer and speaker; a variety of writing opportunities (including revision of at least one essay), class reports, and group performance work will aid us in realizing these goals.
Abstract: Tradition and innovation in representative fiction of the early modern period. Recurring themes: the role of the artist in the modern period, the representation of psychological and sexual experience, the virtues (and defects) of the aggressively experimental character of so many modern books. Works by such writers as Conrad, Kipling, Isaac Babel, Kafka, James, Lawrence, Mann, Ford Madox Ford, Joyce, Woolf, Faulkner, and Nabokov.
Abstract: Introduce students to the creative design process, based on the scientific method and peer review, by application of fundamental principles and learning to complete projects according to schedule and within budget. Subject relies on active learning through a major team-based design-and-build project focused on the need for a new consumer product identified by each team. Topics to be learned while teams create, design, build, and test their product ideas include formulating strategies, concepts and modules, and estimation, concept selection, machine elements, design for manufacturing, visual thinking, communication, teamwork, and professional responsibilities.