Abstract: The 3Plus-U site was developed to give you a view of the common concerns shared by millions of people who work. This digital adventure uses maps, games and stories to explore the issues of child labour, forced labour, discrimination and freedom of association in the workplace.
Abstract: Abraham Lincoln’s Crossroads is an educational game based on the traveling exhibition Lincoln: The Constitution and the Civil War, which debuted at the National Constitution Center in June 2005. The online game is intended for advanced middle- and high-school students. It invites them to learn about Lincoln’s leadership by exploring the political choices he made. An animated Lincoln introduces a situation, asks for advice and prompts players to decide the issue for themselves, before learning the actual outcome. At the end of the game, players discover how frequently they predicted Lincoln’s actions. A Resources Page keyed to each chapter provides links to relevant Websites on Lincoln and the Civil War, permitting students to explore issues in more depth
Abstract: Students place markers on the numbers 2-12. Students toss two 6-sided dice, find the sum and remove a marker from that number, if there is still one. The first player to remove all markers wins the game. This game can be used as addition practice or as an introduction to the probability of the different outcomes of rolling two dice. This game was developed by a Monmouth University student for the Probability Fair. These games help students acquire proficiency in addition and subtraction facts.
Abstract: Watch Captain Chemo and his cadets as they embark on five adventures dealing with different issues concerned with cancer. The animated adventures have been created by Gameplay's specialist multimedia division - doUno.com. The animated and interactive educational site is primarily aimed at cancer patients, relatives and friends to explain the disease and its treatment. You can assist Captain Chemo and Chemo Command to answer questions about cancer and search for the answers to gain points, together with manoeuvring the chemo craft to shoot and destroy tumours.
Abstract: The Adventures of Josie True is a web-based historical adventure game for girls. The hero of the game is Chinese-American Josie True, a regular girl who becomes involved in intrigue across time and space as she tries to find her inventor-turned-teacher Ms. Trombone. She time travels with one of Ms. Trombone's inventions, the Intellicat. Includes a guide for teachers and parents with lesson plans. For girls 9-11 years of age. We want to give real girls good content and provide real historical role models to girls in a science and math context. So send friends and family our way!
Abstract: Learn to identify about 50 African mammals, birds, reptiles and insects. This is a simple picture-to-text mapping quiz. Very young learners can use it, but older children and grown-ups can also test or train their knowledge.
Abstract: In "Against All Odds", students follow a young person's flight from oppression in his or her home country to exile in an asylum country. The game is intended to increase students' awareness and knowledge about refugees -- where they come from, what situations they have faced and how they adapt to their new lives. Educators across the United States can help students learn about the plight of refugees and understand the importance of treating refugees with tolerance and respect. UNHCR offers free educational materials for teachers of grades 4-12, including lesson plans, magazines, videos, Posters and games.
Abstract: This site explores the formation of stars and planets and the quest for a habitable planet. Create a virtual a community of microorganisms. Try to build the perfect solar system. See how planets react with one another, and how some planets help keep our solar system stable. Look at images: see if you can recognize life.
Abstract: In the learning module Allies and Aliens students assume the role of agents from planet Earth who must assess varying degrees of prejudice and misinformation as they visit Web sites from other planets. Because most kids don't think to look for bias or false information online and subtle forms of racism may be difficult to recognize, Allies and Aliens uses the pretense of an evaluation mission to keep players from guessing its true purpose right away. The mission is divided into two parts. On Day One, students encounter information with little direction. On Day Two, the module's purpose becomes apparent. Allies and Aliens aims to teach students the basics about bias, stereotyping, misinformation and propaganda techniques, on the Internet and in other media. It also helps students to understand the difference between fact and opinion, and the importance of authenticating online information. The challenges of this module will ultimately sharpen students' research skills as well as their critical thinking skills. The experience will teach them to recognize viewpoint, bias, and manipulation -- online and off.
Abstract: A learning module on ancient Egypt, suitable for primary school upwards. The module covers a wide variety of basic facts about Ancient Egypt, including pharaohs, pyramids and lifestyle. Some media resources are included. The task types are extremely varied, including word games as well as more conventional multiple choice, gapfill and text response types.
Abstract: The quiz is set in Ancient Egypt. A group of ancient Egyptians set about their everyday lives and encounter mathematical problems. Solve them and help them on their way to the afterlife. Seven levels of randomized applied mathematical problem are included. Randomisation and fresh generation of new material maintains a high level of replayability until the underlying skills are mastered. Tracking systems are included for parental supervision. Rewards maintain student interest.
Abstract: In this applied maths quiz, some children set out to complete their toy zoo. While out shopping they encounter numerous arithmetical problems involving addition, subtraction, multiplication and division of currency units. This helps your child gain the independence required to manage their own pocket money. Currencies used in the module are dollars, pounds and euros. The module includes many puzzles, involving sums of money up to about 20 to 30 dollars, euros and pounds, including calculation with cents and pence to practice ability with decimals. Fractions are briefly touched on in one puzzle. At a technical level, this module demonstrates the use of user-defined scripts to create mathematical puzzles. The Qedoc Quiz Maker allows any mathematics teacher to write their own little programmes to generate the numbers required for advanced mathematical puzzles.
Abstract: This is a short 1-level applied mathematics module with questions practicing addition, subtraction and occasionally multiplication and division. In about half the questions, use is made of Roman numerals. It is intended for revision purposes. The setting is the Roman Empire. Help a variety of citizens and even Caesar himself work out the necessary sums to manage their everyday lives. Technically the module is of interest because it shows the use of custom virtual keyboards. Instead of a modern numerical keypad, a 'Roman-style' numeric keypad is used instead. The principle can be extended to other numeral systems.
Abstract: Remember your multiplication tables? ...me neither. Brush up on your multiplication, division, and factoring skills with this exciting game. No calculators allowed!
Abstract: Practice your mental and mathematical agility with arithmetic races. A sequence of levels with timed questions. Each level gets progressively faster. The questions themselves are based on the four main arithmetical operations (addition, subtraction, multiplication and division) and involve positive integers in the range 0 - 1000. There are a total of 11 levels, combing both multiple-task and single-task questions. Points available increase as the time decreases. Tracking of numerous performance measures is available for self-analysis and parental analysis.
Abstract: Help the Guinard family struggle to make ends meet and get ahead in their poverty-stricken homeland, Haiti. In this sometimes tragic and always challenging simulation game, you help the parents, Jean and Marie, and their children, Patrick, Jacqueline, and Yves, make decisions about work, education, community building, personal purchases, and health care that might brighten their future. Includes lesson plans for teachers.
Abstract: Balance Keeper is an educational tool that helps children practice addition, subtraction, logical thinking, and basic algebra. The purpose of the game is to balance the scale by clicking and dragging weights. Complex problems consist of unknown mystery weights. Through deductive reasoning and trial and error techniques, a child can determine these unmarked weights. Balance Keeper implements fifteen skill levels that automatically adjust in difficulty. Mastering all the levels will definitely jump start a child's grasp of basic algebra.