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How to Learn (Almost) Anything, Spring 2001

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Author:
,
Subject:
Science and Technology
Institution Name:
M.I.T.
Collection:
MIT OpenCourseWare
Grade Level:
Post-secondary
Abstract:

Examines how new computational tools and activities can help people learn new things in new ways. Discusses theories of learning and education underlying the design and use of these tools, and explores how new tools can change the ways people think about learning and education. Special emphasis on "constructionist" approaches to learning (represented by tools such as StarLogo and programmable LEGO bricks). Final project involves the design and observation of learning activities. As the digital revolution brings with it radical changes in how and what we learn, people must continue to learn all the time. New technologies make possible new approaches to learning, new contexts for learning, new tools to support learning, and new ideas of what can be learned. This course will explore these new opportunities for learning with a special focus on what can be learned through immersive, hands-on activities. Students will participate in (and reflect on) a variety of learning situations, and will use Media Lab technologies to develop new workshops, iteratively run and refine the workshops, and analyze how and what the workshop participants learn.

Languages:
English
Material Type:
Activities and Labs, Full Course, Syllabi
Media Format:
Text/HTML, Downloadable docs
Conditions of Use:
Creative Commons Attribution-Noncommercial-Share Alike 3.0
Creative Commons Attribution-Noncommercial-Share Alike 3.0

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