Abstract: Students will estimate the amount of time they have each been exposed to second-hand smoke throughout their lives and chart the results as a class, discussing possible consequences of different levels of exposure.
Abstract: This workshop can be conducted either before playing the Ayiti: The Cost of Life game, as a way to introduce students to the game's issues, or after playing the game, as a way to help them better understand the links between poverty and access to education.
Abstract: Ayiti: The Cost of Life is a role-playing video game in which the player assumes the roles of family members living in rural Haiti. At the start of the game, the player chooses a primary goal for his/her family: achieve education, make money, stay healthy, or maintain happiness. During the course of the game, the player encounters unexpected events and must make decisions that contribute to or detract from achieving the chosen goal. After students have played the game they will need to reflect upon as well as share their experiences. The discussion questions are designed to explore: The correlation between choices made, their respective outcomes, and the constraints faced within the game. How the students? own lives and situations compare and contrast with those of the family members in the game. The discussion may be carried out face-to-face, or online, both asynchronously using a TIGed discussion forum, and synchronously using TIGed Live Chat.
Abstract: Following are a series of activities in which students apply various math skills to better understand the problems of world hunger and what steps are being taken to reduce the number of people without enough to eat. This activity examines the effect of hunger on children and the connection with child mortality, which is another MDG Hunger Target: Halve, between 1990 and 2015, the proportion of people who suffer from hunger. Child Mortality Target: Reduce by two-thirds, between 1990 and 2015, the under-five mortality rate.
Abstract: Students examine their schoolyard for litter and graph its spread. Using TIGed Collaborations, your students can share their results with other students around the world and discuss what the causes might be for any differences.
Abstract: Students will research the laws around tobacco of another part of the world and write a brief narrative from the perspective living in the environment created by those regulations.
Abstract: In this activity, your students will explore the creation myths and legends of different Indigenous Peoples. They will get the chance to compare and contrast their similarities and differences with other myths and legends from around the world. Applying their newfound information and imagination, they will write and illustrate a myth as a modern day short story for younger children, selecting one of the groups of Indigenous People. The story must be typed and submitted using a word processing program.
Abstract: This variation on Bingo allows students to apply research skills and build knowledge of the interconnected issues underlying Millennium Development Goals (MDGs). Using principles of peer education, students share their research with each other in a fun, interactive, and collaborative way.
Abstract: This introductory activity aims to familiarize students with TakingITGlobal.org and the TIGed online environment, as well as build cross-cultural and empathetic capacities. Students will read TIG profiles and Member Stories, with the objective of better understanding others? perspectives to critically reflect and write about their own identity.
Abstract: For students who have had an introduction to the MDGs as a whole, this activity allows them to dig deeper into the issues of one particular Goal, while still developing an understanding of how all the Goals are connected.
Abstract: Following are a series of activities in which students apply various math skills to better understand the problems of world hunger and what steps are being taken to reduce the number of people without enough to eat. This is Activity #1 of 5 in this lesson.
Subject:
Social Sciences, Mathematics and Statistics
Abstract: Following are a series of activities in which students apply various math skills to better understand the problems of world hunger and what steps are being taken to reduce the number of people without enough to eat. This activity makes use of basic math skills to learn more about the energy value of food. A link to the US Dept. of Agriculture National Nutrient Database is listed here. Teachers may want to browse through the database first and determine the best way to present it to students: let them explore the entire database or make a condensed chart for students to reference. This activity is #5 of 5 in this lesson.
Subject:
Mathematics and Statistics, Social Sciences
Abstract: Following are a series of activities in which students apply various math skills to better understand the problems of world hunger and what steps are being taken to reduce the number of people without enough to eat. This actions looks at probability from the perspective of reducing child mortality. This is Activity #4 of 5 in this lesson.
Subject:
Social Sciences, Mathematics and Statistics
Abstract: Following are a series of activities in which students apply various math skills to better understand the problems of world hunger and what steps are being taken to reduce the number of people without enough to eat. This activity looks at how the number of people affected by hunger is changing. Students will understand the dynamic nature of the problem and the challenges of reaching the Millennium Development Goal to reduce the number of people suffering from hunger by half by 2015. This is Activity #2 of 5 in this lesson.
Subject:
Social Sciences, Mathematics and Statistics
Abstract: Ayiti: The Cost of Life is a role-playing video game in which the player assumes the roles of family members living in rural Haiti. At the start of the game, the player chooses a primary goal for his/her family: achieve education, make money, stay healthy, or maintain happiness. During the course of the game, the player encounters unexpected events and must make decisions that contribute to or detract from achieving the chosen goal.