Absolutely AdditionAbsolutely Addition

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Author:
Subject:
Mathematics and Statistics
Institution Name:
Instructional Architect
Collection:
Instructional Architect
Grade Level:
Primary
Abstract:

Here are some fun games and activities to help with understanding and using addition.

Course Type:
Learning Module
Languages:
English
Material Type:
Activities and Labs, Games
Media Format:
Text/HTML
Conditions of Use:
Creative Commons Attribution 3.0
Creative Commons Attribution 3.0

Comments:

Degree of Alignment to CC.1.OA.5: Very Weak (0)

Activities are low level targeted practice of add/subtract. Does not explicity link operations.

Opportunities for Deeper Learning: Very Weak (0)

Students can self-select levels of questions, but cognitive demand is still low level. Instructions at end: "Choose your favorite game" does not press students with learning responsibility.

Quality of Instructional and Practice Exercises: Strong (2)

Correct answers are given, but no support for helping students understand "why" and practice seems routinized, repetitive after several problems.

Quality of Technological Interactivity: Limited (1)

After a few questions, the practice seems routinized and stale; no adaptation for individuals. Activities are targeted practice, low cognitive demand without really understanding any strategies students may be using.

Utility of Materials Designed to Support Teaching: Limited (1)

Although students are able to select a level to customize the content, there is not instructional component, and the lesson identifies a specific level to target. At the end, "Do what is fun" is the direction- lack of "next steps" that are targeted for learning.

Quality of Explanation of the Subject Matter: Limited (1)

Activities are intended as practice and do not have an instructional component.

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Evaluate Resource What is this?
Rubric Average Score
(3 Points Possible)
Degree of Alignment 3 1.5
Quality of Explanation of the Subject Matter 1.5 (2 users)
Utility of Materials Designed to Support Teaching 1.5 (2 users)
Quality of Assessments 2 (1 user)
Quality of Technological Interactivity 2 (2 users)
Quality of Instructional and Practice Exercises 2 (2 users)
Opportunities for Deeper Learning 1 (2 users)

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