Algorithms for Computer Animation, Fall 2002

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Author:
Subject:
Science and Technology
Institution Name:
M.I.T.
Collection:
MIT OpenCourseWare
Grade Level:
Post-secondary
Abstract:

In-depth study of an active research topic in computer graphics. Topics change each term. Readings from the literature, student presentations, short assignments, and a programming project. Animation is a compelling and effective form of expression; it engages viewers and makes difficult concepts easier to grasp. Today's animation industry creates films, special effects, and games with stunning visual detail and quality. This graduate class will investigate the algorithms that make these animations possible: keyframing, inverse kinematics, physical simulation, optimization, optimal control, motion capture, and data-driven methods. Our study will also reveal the shortcomings of these sophisticated tools. The students will propose improvements and explore new methods for computer animation in semester-long research projects. The course should appeal to both students with general interest in computer graphics and students interested in new applications of machine learning, robotics, biomechanics, physics, applied mathematics and scientific computing.

Languages:
English
Material Type:
Activities and Labs, Full Course, Syllabi
Media Format:
Text/HTML, Downloadable docs
Conditions of Use:
Creative Commons Attribution-Noncommercial-Share Alike 3.0
Creative Commons Attribution-Noncommercial-Share Alike 3.0

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