Theory and Practice of Non-linear and Interactive Narrative, Spring 2003
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| Type: | Course Related Materials |
| Grade Level: | Post-secondary |
Author: Barrett, Edward
Subject: Humanities, Social Sciences
Institution Name:
M.I.T.
Collection Name: MIT OpenCourseWare
Abstract: Techniques of creating narratives that take advantage of the flexibility of form offered by the computer. Study of the structural properties of book-based narratives that experiment with digression, multiple points of view, disruptions of time and of storyline. Analysis of the structure and evaluation of the literary qualities of computer-based narratives including hypertexts, adventure games, and classic artificial intelligence programs like Eliza. With this base, students use authoring systems to model a variety of narrative techniques and to create their own fictions. Knowledge of programming helpful but not necessary.
Details
Course Type: Full Course
Material Types: Activities and Labs, Homework and Assignments, Syllabi
Media Formats: Text/HTML, Downloadable docs
Language: English
Additional Information
Geographic
Regional Relevance: All

