Theory and Practice of Non-linear and Interactive Narrative, Spring 2003

Remix and Share
Author:
Subject:
Humanities, Social Sciences
Institution Name:
M.I.T.
Collection:
MIT OpenCourseWare
Grade Level:
Post-secondary
Abstract:

Techniques of creating narratives that take advantage of the flexibility of form offered by the computer. Study of the structural properties of book-based narratives that experiment with digression, multiple points of view, disruptions of time and of storyline. Analysis of the structure and evaluation of the literary qualities of computer-based narratives including hypertexts, adventure games, and classic artificial intelligence programs like Eliza. With this base, students use authoring systems to model a variety of narrative techniques and to create their own fictions. Knowledge of programming helpful but not necessary.

Languages:
English
Material Type:
Activities and Labs, Full Course, Homework and Assignments, Syllabi
Media Format:
Text/HTML, Downloadable docs
Conditions of Use:
Creative Commons Attribution-Noncommercial-Share Alike 3.0
Creative Commons Attribution-Noncommercial-Share Alike 3.0

Comments

Send link to this page

The e-mail address to send this link to.
A comment about this link.
Log in or Register

Rate and Review

Evaluate Resource What is this?

Common Core Standards

Align Resource
Not Yet Aligned

    Add new alignment tag:

    Share

    Tags

    Keywords, descriptive words, interested groups & more