Report on the Educational Use of GamesReport on the Educational Use of Games

Read the Fine Print
Author:
Subject:
Science and Technology, Social Sciences
Grade Level:
Primary, Secondary
Abstract:

This 48 page report details the findings of an investigation by TEEM into the educational benefits of games in education.

Languages:
English
Content Type:
Articles and Reports
Content Topic:
Teaching and Learning, Technology
Conditions of Use:
No License

Comments:

Send link to this page

The e-mail address to send this link to.
A comment about this link.

Rate and Review

Evaluate Resource What is this?

Common Core Standards

Align this item
Not Yet Aligned

    Add new alignment tag:

    Share

    Tags

    Keywords, descriptive words, interested groups & more