Updating search results...

Search Resources

121 Results

View
Selected filters:
Control Using Sound
Read the Fine Print
Educational Use
Rating
0.0 stars

Students gain a deeper understanding of how sound sensors work through a hands-on design challenge involving LEGO MINDSTORMS(TM) NXT taskbots and sound sensors. Student groups each program a robot computer to use to the sound of hand claps to control the robot's movement. They learn programming skills and logic design in parallel. They experience how robots can take sensor input and use it to make decisions to move and turn, similar to the human sense of hearing. A PowerPoint® presentation and pre/post quizzes are provided.

Subject:
Applied Science
Career and Technical Education
Electronic Technology
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Pranit Samarth
Satish S. Nair
Srijith Nair
Date Added:
09/18/2014
Cooler Design Challenge
Read the Fine Print
Educational Use
Rating
0.0 stars

Students learn and apply concepts in thermodynamics and energy—mainly convection, conduction, and radiation— to solve a challenge. This is accomplished by splitting students into teams and having them follow the engineering design process to design and build a small insulated box, with the goal of keeping an ice cube and a Popsicle from melting. Students are given a short traditional lecture to help familiarize them with the basic rules of thermodynamics and an introduction to materials science while they continue to monitor the ice within their team’s box.

Subject:
Applied Science
Engineering
Mathematics
Measurement and Data
Physical Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Laurie Salander
Date Added:
03/26/2019
Creative Engineering Design
Read the Fine Print
Educational Use
Rating
0.0 stars

Students are introduced to the world of creative engineering product design. Through six activities, teams work through the steps of the engineering design process (or loop) by completing an actual design challenge presented in six steps. The project challenge is left up to the teacher or class to determine; it might be one decided by the teacher, brainstormed with the class, or the example provided (to design a prosthetic arm that can perform a mechanical function). As students begin by defining the problem, they learn to recognize the need, identify a target population, relate to the project, and identify its requirements and constraints. Then they conduct research, brainstorm alternative solutions, evaluate possible solutions, create and test prototypes, and consider issues for manufacturing. See the Unit Schedule section for a list of example design project topics.

Subject:
Applied Science
Architecture and Design
Engineering
Material Type:
Full Course
Unit of Study
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
See individual activities.
Date Added:
09/18/2014
Delft Design Approach
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In our daily lives we use hundreds or even thousands of products and services. They are all designed, some with more success than others. The ‘Delft Design Approach’ is a structured approach that helps designers to tackle complex design challenges: from formulating a strategic vision, to mapping user behaviors, their needs and their environment, to developing and selecting meaningful proposals for products and services.

DDA691x offers a college-level introduction to the Delft Design Approach through lectures and exercises on design fundamentals and 6 methods. You will understand basic models and concepts that underlie the Delft approach. You will also develop the capability to use 6 basic methods in a design context. You will do so by applying the methods to realistic design challenges and by reflecting on your own performance by comparing it to that of expert designers as well as through peer discussion.

Subject:
Applied Science
Engineering
Material Type:
Full Course
Provider:
Delft University of Technology
Provider Set:
Delft University OpenCourseWare
Author:
Dr. Jaap Daalhuizen
Date Added:
08/01/2018
Desalination Design Activity
Unrestricted Use
Public Domain
Rating
0.0 stars

This design challenge moves your students from passive to active learners through a cross-curricular, hands-on team challenge in direct correlation to real-world issues of water conservation. By creating prototype desalination plants and companies, students in grades 6-8 will understand how substances are separated, the need for freshwater conservation, and ultimately how a desalination plant works.

Subject:
Life Science
Material Type:
Activity/Lab
Date Added:
04/16/2020
Design Challenge The Ring of Fire- Exploring Volcanoes
Unrestricted Use
CC BY
Rating
0.0 stars

During this lesson, students will gain an understanding of the different ways that volcanoes can erupt, as well as how land forms over time as a result of volcanoes. Students will integrate and exhibit learning by designing a model of a volcano that simulates heat sensing and vibration of a volcanic eruption. The Ring of Fire is a 40,000 km stretch of ocean and land along the edges of the Pacific Ocean.Tectonic plates break apart and then crash back together. This causes many earthquakes and volcanoes along the ring of fire.755 of the earth’s volcanoes occur in this area, as well as 80% of earthquakesCreate a system and model of a cinder cone volcano that simulates heat sensing and the vibration of a volcanic eruption. 

Subject:
Computer Science
Environmental Science
Special Education
Material Type:
Activity/Lab
Lesson Plan
Author:
Lori Blantz
Rachael Haverstick
Date Added:
07/21/2021
Design Step 1: Identify the Need
Read the Fine Print
Educational Use
Rating
0.0 stars

Students practice the initial steps involved in an engineering design challenge. They begin by reviewing the steps of the engineering design loop and discussing the client need for the project. Next, they identify a relevant context, define the problem within their design teams, and examine the project's requirements and constraints. (Note: Conduct this activity in the context of a design project that students are working on, which could be a challenge determined by the teacher, brainstormed with the class, or the example project challenge provided [to design a prosthetic arm that can perform a mechanical function].)

Subject:
Applied Science
Architecture and Design
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Denise W. Carlson
Lauren Cooper
Malinda Schaefer Zarske
Date Added:
09/18/2014
Design Step 2: Research the Problem
Read the Fine Print
Educational Use
Rating
0.0 stars

Through Internet research, patent research, standards and codes research, user interviews (if possible) and other techniques (idea web, reverse engineering), students further develop the context for their design challenge. In subsequent activities, the design teams use this body of knowledge about the problem to generate product design ideas. (Note: Conduct this activity in the context of a design project that students are working on, which could be a challenge determined by the teacher, brainstormed with the class, or the example project challenge provided [to design a prosthetic arm that can perform a mechanical function]. This activity is Step 2 in a series of six that guide students through the engineering design loop.)

Subject:
Applied Science
Architecture and Design
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Denise W. Carlson
Lauren Cooper
Malinda Schaefer Zarske
Date Added:
09/18/2014
Design Step 3: Brainstorm Possible Solutions
Read the Fine Print
Educational Use
Rating
0.0 stars

Brainstorming is a team creativity activity that helps generate a large number of potential solutions to a problem. In this activity, students participate in a group brainstorming activity to generate possible solutions to their engineering design challenge. Students learn brainstorming guidelines and practice within their teams to create a poster of ideas. The posters are used in a large group critiquing activity that ultimately helps student teams create a design project outline. (Note: Conduct this activity in the context of a design project that students are working on; this activity is Step 3 in a series of six that guide students through the engineering design loop.)

Subject:
Applied Science
Architecture and Design
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Denise W. Carlson
Lauren Cooper
Malinda Schaefer Zarske
Date Added:
09/18/2014
Design Step 4: Engineering Analysis
Read the Fine Print
Educational Use
Rating
0.0 stars

Engineering analysis distinguishes true engineering design from "tinkering." In this activity, students are guided through an example engineering analysis scenario for a scooter. Then they perform a similar analysis on the design solutions they brainstormed in the previous activity in this unit. At activity conclusion, students should be able to defend one most-promising possible solution to their design challenge. (Note: Conduct this activity in the context of a design project that students are working on; this activity is Step 4 in a series of six that guide students through the engineering design loop.)

Subject:
Applied Science
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Denise W. Carlson
Lauren Cooper
Malinda Schaefer Zarske
Date Added:
09/18/2014
Design Step 5: Construct a Prototype
Read the Fine Print
Educational Use
Rating
0.0 stars

Students learn about the manufacturing phase of the engineering design process. They start by building prototypes, which is a special type of model used to test new design ideas. Students gain experience using a variety of simple building materials, such as foam core board, balsa wood, cardstock and hot glue. They present their prototypes to the class for user testing and create prototype iterations based on feedback. (Note: Conduct this activity in the context of a design project that students are working on; this activity is Step 5 in a series of six that guide students through the engineering design loop.)

Subject:
Applied Science
Architecture and Design
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Denise W. Carlson
Lauren Cooper
Malinda Schaefer Zarske
Date Added:
09/18/2014
Design Step 6: Evaluate/Manufacture a Final Product
Read the Fine Print
Educational Use
Rating
0.0 stars

As students learn more about the manufacturing process, they use the final prototypes created in the previous activity to evaluate, design and manufacture final products. Teams work with more advanced materials and tools, such as plywood, Plexiglas, metals, epoxies, welding materials and machining tools. (Note: Conduct this activity in the context of a design project that students are working on; this activity is Step 6 in a series of six that guide students through the engineering design loop.)

Subject:
Applied Science
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Denise W. Carlson
Lauren Cooper
Malinda Schaefer Zarske
Date Added:
09/18/2014
Designing a Tunnel: An Earth Science Design Challenge
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

After teaching a unit about rocks and minerals, students are challenged with picking a site for a tunnel, drilling through a mountain with clay, reinforcing the hole to create a tunnel, and then testing their design. Students will also estimate and calculate the amount of time it takes them to drill.

Subject:
Applied Science
Engineering
Environmental Science
Geology
Physical Science
Material Type:
Lesson Plan
Date Added:
03/06/2019
Designing for the Weather
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

Design challenge: Strong, light structures are necessary in constructing buildings (especially in areas with extreme weather) as well as air and space craft.

Subject:
Applied Science
Engineering
Material Type:
Lesson Plan
Provider:
National Air and Space Museum
Author:
National Air and Space Museum
Date Added:
09/06/2022
Do You See What I See?
Read the Fine Print
Educational Use
Rating
0.0 stars

Students explore the concept of optical character recognition (OCR) in a problem-solving environment. They research OCR and OCR techniques and then apply those methods to the design challenge by developing algorithms capable of correctly "reading" a number on a typical high school sports scoreboard. Students use the structure of the engineering design process to guide them to develop successful algorithms. In the associated activity, student groups implement, test and revise their algorithms. This software design lesson/activity set is designed to be part of a Java programming class.

Subject:
Applied Science
Computing and Information
Education
Engineering
Technology
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Derek Babb
Date Added:
09/18/2014
Do as the Romans: Construct an Aqueduct!
Read the Fine Print
Educational Use
Rating
0.0 stars

Students work with specified materials to create aqueduct components that can transport two liters of water across a short distance in their classroom. The design challenge is to create an aqueduct that can supply Aqueductis, a (hypothetical) Roman city, with clean water for private homes, public baths and fountains as well as crop irrigation.

Subject:
Applied Science
Engineering
Hydrology
Physical Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Date Added:
09/18/2014
Does My Model Valve Stack up to the Real Thing?
Read the Fine Print
Educational Use
Rating
0.0 stars

Following the steps of the iterative engineering design process, student teams use what they learned in the previous lessons and activity in this unit to research and choose materials for their model heart valves and test those materials to compare their properties to known properties of real heart valve tissues. Once testing is complete, they choose final materials and design and construct prototype valve models, then test them and evaluate their data. Based on their evaluations, students consider how they might redesign their models for improvement and then change some aspect of their models and retest aiming to design optimal heart valve models as solutions to the unit's overarching design challenge. They conclude by presenting for client review, in both verbal and written portfolio/report formats, summaries and descriptions of their final products with supporting data.

Subject:
Applied Science
Engineering
Health, Medicine and Nursing
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Michael Duplessis
Date Added:
10/14/2015
Don't Bump into Me!
Read the Fine Print
Educational Use
Rating
0.0 stars

Students' understanding of how robotic ultrasonic sensors work is reinforced in a design challenge involving LEGO MINDSTORMS(TM) NXT robots and ultrasonic sensors. Student groups program their robots to move freely without bumping into obstacles (toy LEGO people). They practice and learn programming skills and logic design in parallel. They see how robots take input from ultrasonic sensors and use it to make decisions to move, resulting in behavior similar to the human sense of sight but through the use of sound sensors, more like echolocation. Students design-test-redesign-retest to achieve successful programs. A PowerPoint® presentation and pre/post quizzes are provided.

Subject:
Applied Science
Career and Technical Education
Electronic Technology
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Nishant Sinha
Pranit Samarth
Satish S. Nair
Date Added:
09/18/2014
Don't Crack Humpty
Read the Fine Print
Educational Use
Rating
0.0 stars

Student groups are provided with a generic car base on which to design a device/enclosure to protect an egg on or in the car as it rolls down a ramp at increasing slopes. During this in-depth physics/science/technology activity, student teams design, build and test their creations to meet the design challenge, and are expected to perform basic mathematical calculations using collected data, including a summative cost to benefit ratio.

Subject:
Applied Science
Engineering
Physical Science
Physics
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Justin Riley
Ryan St. Gelais
Scott Beaurivage
Date Added:
09/18/2014