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List of open education resources online
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A guide to free and open source education.

Nearly every week, if not every day, there are more and more open source and open educational resources available and accessible to us. It's impossible to ignore. It also seems impossible to keep pace with the sheer volume.

Despite this, I will attempt here to give a comprehensive listing of many helpful, accessible, amazing open education resources. (There will inevitably be some left out, but here goes!)

To begin, it's good to understand that there are open resources for almost every age, grade, and subject:

elementary, middle, and high school students
higher, tertiary, and vocational education
special needs and gifted students
public or private school students
homeschoolers or unschoolers
parents, teachers, and administrators
Where open education is being used
Prime Minister David Cameron announced in February 2013 that more UK universities are joining Futurelearn, the UK's first provider of free, open online courses (with the British Library). In both the UK and US, there are hundreds or thousands of free, open online courses being used; increasingly we are seeing other countries, like Brazil and India, start to become heavy users and hotbeds for open source and open educational resources too.

Unesco has advocated for the use of open source and open educational resources worldwide. And, in December 2012 a UN trade group said that governments should seize open source opportunities and become less reliant on large-scale software manufacturers.

Why open source?
All educators and administrators, and hey, students too, should read and pass along this short note on Why should open source software be used in schools? Information like this helps begin the process of understanding, gets people on board, and can make the difference between action and talking.

Open education resources
OSS Watch provides tips for selecting open source, or for procuring free or open software.

SchoolForge and SourceForge are good places to find, create, and publish open software. SourceForge, for one, has millions of downloads each day.

Open Source Education Foundation and Open Source Initiative, and other organization like these, help disseminate knowledge.

Creative Commons has a number of open projects from Khan Academy to Curriki where teachers and parents can find educational materials for children or learn about Creative Commons licenses. Also, they recently launched the School of Open that offers courses on the meaning, application, and impact of "openness."

Numerous open or open educational resource databases and search engines exist. Some examples include:

OEDb: over 10,000 free courses from universities as well as reviews of colleges and rankings of college degree programs
Open Tapestry: over 100,000 open licensed online learning resources for an academic and general audience
OER Commons: over 40,000 open educational resources from elementary school through to higher education; many of the elementary, middle, and high school resources are aligned to the Common Core State Standards
Open Content: a blog, definition, and game of open source as well as a friendly search engine for open educational resources from MIT, Stanford, and other universities with subject and description listings
Academic Earth: over 1,500 video lectures from MIT, Stanford, Berkeley, Harvard, Princeton, and Yale
JISC: Joint Information Systems Committee works on behalf of UK higher education and is involved in many open resources and open projects including digitizing British newspapers from 1620-1900!
Other sources for open education resources
Universities

The University of Cambridge's guide on Open Educational Resources for Teacher Education (ORBIT)
OpenLearn from Open University in the UK
Global

Unesco's searchable open database is a portal to worldwide courses and research initiatives
African Virtual University (http://oer.avu.org/) has numerous modules on subjects in English, French, and Portuguese
https://code.google.com/p/course-builder/ is Google's open source software that is designed to let anyone create online education courses
Global Voices (http://globalvoicesonline.org/) is an international community of bloggers who report on blogs and citizen media from around the world, including on open source and open educational resources
Individuals (which include OERs)

Librarian Chick: everything from books to quizzes and videos here, includes directories on open source and open educational resources
K-12 Tech Tools: OERs, from art to special education
Web 2.0: Cool Tools for Schools: audio and video tools
Web 2.0 Guru: animation and various collections of free open source software
Livebinders: search, create, or organize digital information binders by age, grade, or subject (why re-invent the wheel?)
Legal help

New Media Rights is trying to help digital creators use public domain or open materials legally. They have guides on how to use free and open software materials in various fields.
Free, non-profit resources
WatchKnowLearn and Good Sites for Kids are examples of non-profit organizations that operate in an open way, but are technically not open source. Keep an eye out for them as well to help you along the open education way.

Subject:
Education
Material Type:
Assessment
Author:
RAKAVI
Date Added:
08/22/2019
Media Construction of Presidential Campaigns
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This curriculum kit helps to teach about the role of media in 28 U.S. elections ranging from 1800-2008. Over 160 media documents are included for decoding, including slides of posters, handbills and political cartoons; audio clips of songs and radio programs; and video clips of speeches, debates, comedy TV and political commercials. Students will learn how to analyze historical documents, the history of presidential campaigns, the crafting and marketing of campaign messages, and the impact of new technologies and new media on presidential campaigns.

Subject:
Arts and Humanities
Material Type:
Activity/Lab
Diagram/Illustration
Homework/Assignment
Lesson Plan
Reading
Teaching/Learning Strategy
Unit of Study
Provider:
Ithaca College
Provider Set:
Project Look Sharp
Author:
Sox Sperry & Chris Sperry
Date Added:
03/25/2013
Moving Pictures, Moving Stories
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CC BY
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Students will examine a contemporary video installation and a 17th-century Flemish painting and consider how artists use a specific medium to communicate ideas. They will then create a storyboard plan for their own video.

Subject:
Arts and Humanities
Material Type:
Diagram/Illustration
Lesson Plan
Provider:
J. Paul Getty Museum
Provider Set:
Getty Education
Date Added:
05/27/2013
New Media Futures
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Short Description:
This book is intended for use in a large introductory class in new media in a program that covers the “full-stack” including critical/cultural studies, media management, diffusion of innovation, and synthetic media production. The first half of this basic sequence covered new media and democracy, finance, intellectual property law, basic games, and transmedia. The second half of the sequence covers many topics related to aesthetics, design, technology, and methodology. Data dashboard

Word Count: 53107

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Business and Communication
Communication
Material Type:
Textbook
Provider:
Oregon State University
Author:
Daniel Adams
Daniel Faltesek
Date Added:
01/16/2019
Open Pedagogy Assignment Creation
Unrestricted Use
CC BY
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This document provides a template for students to design and execute a three phase project as an alternative to a default 3 phase project. Its original usage was in art, design, and game classes that devided a class quarter into 4 projects, each taking roughly two to three weeks and broken into three default phases (preproduction, revisions, and final.)  Students should start by creating a copy of the example three phase project template and replacing sections with their own project-specific content. This framework pursued educational concepts such as choice-based arts education, teaching for artistic behavior, project-based learning, differentiated instruction and constructivism as natural complements to the process of open pedagogy and non-disposable assignments. 

Subject:
Arts and Humanities
Graphic Arts
Higher Education
Visual Arts
Material Type:
Diagram/Illustration
Homework/Assignment
Lesson
Student Guide
Teaching/Learning Strategy
Unit of Study
Author:
Oscar Baechler
Date Added:
06/09/2023
Open Source for Digital Communication & Learning Objects
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Live Streaming, Podcasting, and Video Editing

Short Description:
This project is made possible with funding by the Government of Ontario and through eCampusOntario’s support of the Virtual Learning Strategy. To learn more about the Virtual Learning Strategy visit: https://vls.ecampusontario.ca.

Word Count: 9400

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Arts and Humanities
Career and Technical Education
Computer Science
Electronic Technology
Graphic Arts
Material Type:
Textbook
Date Added:
02/23/2022
Open Source for Digital Communication & Learning Objects
Conditional Remix & Share Permitted
CC BY-NC-SA
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Live Streaming, Podcasting, and Video Editing

Short Description:
This project is made possible with funding by the Government of Ontario and through eCampusOntario’s support of the Virtual Learning Strategy. To learn more about the Virtual Learning Strategy visit: https://vls.ecampusontario.ca.

Word Count: 9400

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Arts and Humanities
Career and Technical Education
Computer Science
Electronic Technology
Graphic Arts
Material Type:
Textbook
Date Added:
02/23/2022
Reenactment : fans performing movie scenes from the stage to YouTube
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In this presentation from the Institute of Film and Television Studies' Ephemeral Media Workshops, Professor Barbara Klinger from Indiana University discusses her research on the phenomenon of fan recreations.

Presentation produced/delivered: June/July 2009

Suitable for: Undergraduate Study and Community Education

Professor Barbara Klinger, Indiana University

Professor Barbara Klinger's research and teaching focus on U.S. cinema, film exhibition and reception, fan studies, cinema and new media, film and convergence culture, media theory and criticism, and gender studies. She is currently working on two book projects: Becoming Classic: Hollywood Cinema, Television Exhibition, and Popular Canons/and Reenactment: Fans Performing Movies, from Theater to Youtube.

Subject:
Arts and Humanities
English Language Arts
Social Science
Material Type:
Lecture
Provider:
University of Nottingham
Author:
Professor Barbara Klinger
Date Added:
03/22/2017
Reenactment : fans performing movie scenes from the stage to YouTube
Conditional Remix & Share Permitted
CC BY-SA
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In this presentation from the Institute of Film and Television Studies' Ephemeral Media Workshops, Professor Barbara Klinger from Indiana University discusses her research on the phenomenon of fan recreations.

Presentation produced/delivered: June/July 2009

Suitable for: Undergraduate Study and Community Education

Professor Barbara Klinger, Indiana University

Professor Barbara Klinger's research and teaching focus on U.S. cinema, film exhibition and reception, fan studies, cinema and new media, film and convergence culture, media theory and criticism, and gender studies. She is currently working on two book projects: Becoming Classic: Hollywood Cinema, Television Exhibition, and Popular Canons/and Reenactment: Fans Performing Movies, from Theater to Youtube.

Subject:
Social Science
Material Type:
Lecture
Provider:
University of Nottingham
Author:
Professor Barbara Klinger
Date Added:
03/22/2017
Science Communication: A Practical Guide
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This class develops the abilities of students to communicate science effectively in a variety of real-world contexts. It covers strategies for dealing with complex areas like theoretical physics, genomics and neuroscience, and addresses challenges in communicating about topics such as climate change and evolution. Projects focus on speaking and writing, being an expert witness, preparing briefings for policy-makers, writing blogs, and giving live interviews for broadcast, as well as the creation of an interactive exhibit for display in the MIT Museum.

Subject:
Business and Communication
Communication
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Bina Venkataraman
John Durant
Date Added:
09/04/2013
Science Writing and New Media: Communicating Science to the Public
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This course provides an introduction to writing about science (including medicine, technology, and engineering) for general readers. With a strong emphasis in background research, this course will help students build a foundation for strong science writing. Students will read works by accomplished science writers. Each assignment will focus on a different popular form, such as news articles, interviews, essays, and short features.

Subject:
Arts and Humanities
Composition and Rhetoric
English Language Arts
History
Literature
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Berezin, Jared
Date Added:
09/01/2016
Science Writing and New Media: Explorations in Communicating about Science & Technology
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Proficiency in communicating about science and technology comes from both knowledge and practice, and this course emphasizes both. Through a variety of reading and writing assignments, we will examine general principles of good writing, as well as principles associated specifically with scientific and technical writing. We will also explore the effects of new media as avenues for communicating about science.

Subject:
Arts and Humanities
Composition and Rhetoric
English Language Arts
Literature
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Melvold, Janis
Date Added:
02/01/2017
Science Writing and New Media: Perspectives on Medicine and Public Health
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Like other scientists, medical researchers and clinicians must be capable of presenting their work to an audience of professional peers. Unlike many scientists, however, physicians must routinely translate their sophisticated knowledge into lay terms for their own patients and for the education of the public at large. A surprising number of physicians write for less utilitarian reasons as well, choosing the narrative essay as a means of exploring the non-technical issues that emerge in their clinical practice. Over the course of the semester, we will explore the full range of writings by physicians and other health practitioners.

Subject:
Applied Science
Arts and Humanities
Health, Medicine and Nursing
Literature
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Taft, Cynthia
Date Added:
09/01/2016
Science Writing and New Media: Science Writing for the Public
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This class is an introduction to writing about science—including nature, medicine and technology—for general readers. In our reading and writing we explore the craft of making scientific concepts, and the work of scientists, accessible to the public through articles and essays.

Subject:
Arts and Humanities
Business and Communication
Communication
Composition and Rhetoric
English Language Arts
Graphic Arts
Literature
Social Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Boiko, Karen
Date Added:
02/01/2018
Science Writing and New Media: Writing and the Environment
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Environmentalists have traditionally relied upon the power of their prose to transform the thoughts and behavior of their contemporaries. In 1963, Rachel Carson, a marine biologist with a penchant for writing, described a world without wildlife in Silent Spring and altered the way Americans understood their impact on the landscape. Like other writers we will encounter this semester, Carson realized that she could alter the perceptions of her contemporaries only if she was able to transmit her knowledge in engaging and accessible language. We will do our best to follow in her footsteps.

Subject:
Applied Science
Arts and Humanities
Atmospheric Science
Business and Communication
Communication
Environmental Science
Literature
Physical Science
Social Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Taft, Cynthia
Date Added:
02/01/2022
Software Takes Command
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Software has replaced a diverse array of physical, mechanical, and electronic technologies used before 21st century to create, store, distribute and interact with cultural artifacts. It has become our interface to the world, to others, to our memory and our imagination - a universal language through which the world speaks, and a universal engine on which the world runs. What electricity and combustion engine were to the early 20th century, software is to the early 21st century. Offering the the first theoretical and historical account of software for media authoring and its effects on the practice and the very concept of 'media,' the author of The Language of New Media (2001) develops his own theory for this rapidly-growing, always-changing field.

What was the thinking and motivations of people who in the 1960 and 1970s created concepts and practical techniques that underlie contemporary media software such as Photoshop, Illustrator, Maya, Final Cut and After Effects? How do their interfaces and tools shape the visual aesthetics of contemporary media and design? What happens to the idea of a 'medium' after previously media-specific tools have been simulated and extended in software? Is it still meaningful to talk about different mediums at all? Lev Manovich answers these questions and supports his theoretical arguments by detailed analysis of key media applications such as Photoshop and After Effects, popular web services such as Google Earth, and the projects in motion graphics, interactive environments, graphic design and architecture. Software Takes Command is a must for all practicing designers and media artists and scholars concerned with contemporary media.

Subject:
Applied Science
Business and Communication
Communication
Computer Science
Material Type:
Reading
Provider:
Bloomsbury
Author:
Lev Manovich
Date Added:
01/01/2013
Special Topics in Multimedia Production: Experiences in Interactive Art
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This class deals with interactive art. Visiting artists will discuss their work from a theoretical and practical perspective. Discussions of the history of interactive digital art and contemporary issues in the field will take place. Students will develop an interactive art project for a final exhibition or submit a short paper.

Subject:
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Benton, Stephen
Davenport, Glorianna
Mazalek, Ali
Date Added:
09/01/2003