Abstract: Four activities that encourage children to explore and experiment with most of the materials and techniques recommended in the revised curriculum.
Abstract: Students explore the interface between architecture and engineering. In the associated hands-on activity, students act as both architects and engineers by designing and building a small parking garage.
Abstract: Second undergraduate design studio. Introduces a full range of architectural ideas and issues through drawing exercises, analysis of precedents, and explored design methods. Skills developed in conceptualizing, articulating, and representing architectural ideas and making aesthetic judgments about building design. Discussions regarding architecture's role in mediating culture, nature, and technology help develop architectural vocabulary. Special emphasis on both oral and written communication skills is intended to help students effectively convey design concepts. Open to sophomores, juniors, and seniors only. Required of Course IV majors.
Abstract: Op het einde van deze les kun je biografieën van bekende striptekenaars vergelijken. Eerst combineer je personages uit stripverhalen met hun tekenaar, dan vul je een gatentekst aan, je leest vervolgens de biografie van Hergé en antwoord op open vragen, en tenslotte duid je enkele vergelijkingspunten aan tussen de verschillende Belgische striptekenaars.
Abstract: Critical review of works, theories, and polemics in architecture in the aftermath of WWII. Aim is a historical understanding of the period and the development of a meaningful framework to assess contemporary issues in architecture. Special attention paid to historiographic questions of how architects construe the terms of their "present." Required of M.Arch. students.
Abstract: Intermediate workshop designed for students who have a basic understanding of the principles of theatrical design and who want a more intensive study of costume design and the psychology of clothing. Students develop designs that emerge through a process of character analysis, based on the script and directorial concept. Period research, design, and rendering skills are fostered through practical exercises. Instruction in basic costume construction, including drafting and draping, provide tools for students to produce final projects.
Abstract: The challenge of this activity is to determine the number of times the student needs to cut the strip of paper in half in order to make it between zero and ten nanometers long.
Subject:
Science and Technology, Mathematics and Statistics
Abstract: This OLogy activity shows kids how paleo-artists are able to transform dinosaur bones into dynamic drawings. After walking them through the five-step process outlined below, the activity challenges kids to create their own drawings from dinosaur skeletons|Step 1: Start with the bones. Step 2: Give those bones a body. Step 3: Shadow time!Step 4: Scaly skin and maybe feathers. Step 5: There's no place like home.
Abstract: This step-by-step exercise is suitable for use with first year students. It explains the stages involved in drawing the design used to represent the "Euro".
Abstract: Seminar on a selected topic from Renaissance architecture. Requires original research and presentation of a report. The aim of this course is to highlight some technical aspects of the classical tradition in architecture that have so far received only sporadic attention. It is well known that quantification has always been an essential component of classical design: proportional systems in particular have been keenly investigated. But the actual technical tools whereby quantitative precision was conceived, represented, transmitted, and implemented in pre-modern architecture remain mostly unexplored. By showing that a dialectical relationship between architectural theory and data-processing technologies was as crucial in the past as it is today, this course hopes to promote a more historically aware understanding of the current computer-induced transformations in architectural design.
Abstract: Students learn about the periodic table and how pervasive the elements are in our daily lives. After reviewing the table organization and facts about the first 20 elements, they play an element identification game. They also learn that engineers incorporate these elements into the design of new products and processes. Acting as computer and animation engineers, students creatively express their new knowledge by creating a superhero character based on of the elements they now know so well.
Abstract: This online article, from Biodiversity Counts, offers insight into the task of field sketching. After discussing the difference between seeing and observing, the article offers tips designed to help make students better at observational rendering. The six hints discussed are proportions, perspective, volume, simplifying, practicing a lot, and having fun.
Abstract: This lesson builds upon student knowledge of basic geometric shapes by studying the art in the illustrations shown in the video. Students draw and name organic, non-geometric shapes.
Abstract: Information and images illustrating the difference that tone or shading can make to a drawing, particularly if a more realistic drawing is desired.