An intensive 9 DAY remote collaborative workshop involving MIT and Miyagi University in Japan. The objective is to develop a small housing project using shape computation as a design methodology. Students will use and test new interactive software for designing, sharing applications with overseas partners, presenting projects on an Internet workspace, and critiquing design proposals through the web and other advanced digital technologies. Students will be expected to do most of their work in class.
This site walks students through the house that was the only place President Eisenhower and his wife ever called home. In 1950, the Eisenhowers, looking forward to retirement, purchased the Allen Redding farm adjoining Gettysburg National Military Park. During his Presidency, President and Mrs. Eisenhower used the farm as a weekend retreat, a refuge in time of illness, and a comfortable meeting place for world leaders.
Describes with photos and text the three-day battle that marked the turning point in the Civil War. The site gives detailed descriptions of each day of the battle and further texts about the various generals involved.
ZeGenie is a On-Line Interactive Learning Engine designed to help the student through Math material as if with a real human tutor.
All courses are available to students free of charge.
Math materials cover:
Algebra
1. Algebraic Expressions 2. Exponents 3. Quadratic Functions 4. Linear Relations 5. The Pythagorean Theorem 6. The function Basics 7. Functions 8. Absolute Function 9. Square Root Function 10. Step Functions 11. Exponential & Logarithms 12. Factoring 13. System of Equations 14. Conics
Geometry
1. Basics of Geometry 2. Lines, Division Points, Line Equations 3. Triangles and Similarity 4. Circle Theorems 5. Isometries
Trigonometry
1. Introduction to Trigonometry 2. Basic Trigonometric Ratios 3. Law of Sines 4. Law of Cosines 5. Radians 6. Unit Circle 7. Sine Function 8. Cosine Function 9. Tangent Function 10. Trigonometric Identities 11. Solving Trigonometric Functions
The NSTP (Non - Spatial Thinking Process) theory is a theory that the material universe is exclusively a group of superhuman as well as non-superhuman thinking processes existing in the form of (non-spatial physical/material) feelings (i.e. states of consciousness). In computer terminology, it regards the (material) universe as a non-spatial computer, with hardware of non-spatial feelings and software of superhuman as well as non-superhuman thoughts/ideas, including those of space, which is then an illusive/virtual/merely apparent entity. The mere existence of the superhuman thoughts is responsible for the empirical (i.e. a posteriori) order in the non-superhuman ones. The theory is constituted of 6 axioms, 2 theorems, and 1 conjecture. It is found to be a master key that can resolve many of the mysteries in mathematics, logic, physics, biology, etc, through its universal non-spatial mechanical framework. Here, mainly Zeno’s paradoxes and quantum non-locality are considered.
The NSTP theory is a (philosophy of mind) semi-idealistic as well as semi-dualistic theory that the material universe, where some peculiar phenomena like quantum non-locality exist in, is exclusively a group of superhuman as well as non-superhuman thinking processes existing in the form of (non-spatial physical/material) feelings (i.e. states of consciousness). In computer terminology, it regards the (material) universe as a non-spatial computer, with hardware of (non-spatial) feelings and software of superhuman as well as non-superhuman thoughts/ideas, including those of space, which is then an illusive/virtual/merely apparent entity. The mere existence of the superhuman thoughts is responsible for the empirical (i.e. a posteriori) order in the non-superhuman ones. The theory, however, accepts the possibility of the reality of space, the space where the phenomena like quantum non-locality do not exist in. The theory is constituted of 6 axioms, 1 theorem, and 3 conjectures. The key strength and novelty in the theory lies in its axiomatic/self-evident foundation, its innovative semi-idealism and semi-dualism, and, in general, its road to idealism and dualism.
" The science essay uses science to think about the human condition; it uses humanistic thinking to reflect on the possibilities and limits of science and technology. In this class we read and practice writing science essays of varied lengths and purposes. We will read a wide variety of science essays, ranging across disciplines, both to learn more about this genre and to inspire your own writing. This semester's reading centers on "The Dark Side," with essays ranging from Alan Lightman's "Prisoner of the Wired World" through Robin Marantz Henig's cautionary account of nano-technology ("Our Silver-Coated Future") to David Quammen's investigation of diseases that jump from animals to humans ("Deadly Contact")."
The purpose of this work is to bring out “semi-idealistic + semi-dualistic metaphysics” through the NSTP (Non – Spatial Thinking Process) theory. The NSTP theory is a (philosophy of mind) semi-idealistic as well as semi-dualistic theory that the material universe, where some peculiar phenomena like quantum non-locality exist in, is exclusively a group of superhuman as well as non-superhuman thinking processes existing in the form of (non-spatial physical/material) feelings (i.e. states of consciousness). In computer terminology, it regards the (material) universe as a non-spatial computer, with hardware of (non-spatial) feelings and software of superhuman as well as non-superhuman thoughts/ideas, including those of space, which is then an illusive/virtual/merely apparent entity. The mere existence of the superhuman thoughts is responsible for the empirical (i.e. a posteriori) order in the non-superhuman ones. The theory, however, accepts the possibility of the reality of space, the space where the phenomena like quantum non-locality do not exist in. The theory is constituted of 6 axioms, 1 theorem, and 3 conjectures. The key strength and novelty in the theory lies in its axiomatic/self-evident foundation, its innovative semi-idealism and semi-dualism, its idea of superhuman states of consciousness, its computational description of idealism, and, in general, its road to idealism and dualism.
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Download the supporting PDF file for this episode http://bit.ly/eSFZBS from the Learning to Teach Online project website.
This case study examines how the University of Leicester utilised a virtual oil rig in the online world Second Life, to help students develop an emergency evacuation strategy for an oil rig. This was conducted as part of the DUCKLING research project, involving students in an online masters degree in occupational psychology. The unique learning opportunities offered by virtual worlds are discussed, along with common technical difficulties that can potentially inhibit student learning.
Subject:
Arts, Business, Humanities, Mathematics and Statistics, Science and Technology, Social Sciences
The purpose of this work is to bring out "a computational description of idealism" through the NSTP (Non ? Spatial Thinking Process) theory. The NSTP theory is a (philosophy of mind) semi-idealistic as well as semi-dualistic theory that the material universe, where some peculiar phenomena like quantum non-locality exist in, is exclusively a group of superhuman as well as non-superhuman thinking processes existing in the form of (non-spatial physical/material) feelings (i.e. states of consciousness).
This interactive resource adapted from The Virtual Cave by Dave Bunnell, presents images of various features found in solution caves and includes detailed information on how these features are formed and where they occur.
This interactive resource adapted from The Virtual Lava Tube by Dave Bunnell, presents images of different features found in lava tube caves and includes detailed information on how these features are formed and where they occur.
Students learn how motion capture (mo-cap) technology enables computer animators to create realistic effects. They learn the importance of center of gravity in animation and how to use the concept of center of gravity in writing an action scene. Note: The literacy activities for the Mechanics unit are based on physical themes that have broad application to our experience in the world concepts of rhythm, balance, spin, gravity, levity, inertia, momentum, friction, stress and tension.
Subject:
Mathematics and Statistics, Science and Technology
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