Videogame Theory and Analysis, Fall 2006
(Complete Item Description)
- Abstract:
Supplementary work on individual or group basis. Registration subject to prior arrangement for subject matter and supervision by staff. Also, students may petition for elective credit for participation (with additional assignments) in an undergraduate subject, with permission of instructor. This course is an introduction to the interdisciplinary study of commercial videogames as texts, examining their cultural, educational, and social functions in contemporary settings. Students play and analyze videogames while examining debates surrounding how games function within socially situated contexts. Readings include contemporary game theory (Gee, Squire, Steinkuehler, Jenkins, Klopfer, Zimmerman and Salen, Juul, Bartle, Taylor, Aarseth) and the completion of a contemporary commercial videogame chosen in consultation with the instructor.
- Subject:
- Science and Technology, Social Sciences
- Grade Level:
- Post-secondary
- Collection:
- MIT OpenCourseWare
