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- Abstract:
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A teaching guide for teachers to instruct students in the gaming rules and procedures for Basic Wff'n Proof. This game teaches symbolic logic and problem solving. The content is an overview of the game of Wff'n Proof for interested coaches.
- Subject:
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Mathematics and Statistics
- Grade Level:
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Primary,
Secondary
- Collection:
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Open Author Resources
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Artificial Intelligence : Course lectures, hours 42. There are 11 pdf files, total 562 pages. Topics : Introduction to AI; Problem Solving - Search and Control Strategies; Knowledge Representation Issues - Predicate Logic, Rules; Reasoning System - Symbolic, Statistical; Game Playing; Learning; Expert System; Fundamentals of Neural Networks; Fundamentals of Genetic Algorithms; Natural Language Processing; Common Sense.
- Subject:
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Science and Technology
- Grade Level:
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Post-secondary
- Collection:
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Individual Authors
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D3: DYNAMIC DETROIT DATA@ BUNCHE ACADEMY IS A RESOURCE FOR STUDENTS, PARENTS AND TEACHERS TO USE TO FIND CURRICULUM RELATED WEBSITES. THIS IS A USEFUL ONE STOP LOCATION TO START YOUR SEARCH TO RELATED AGE APPROPRIATE CONTENT MATERIAL FOR STUDENT WORK.
- Subject:
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Humanities,
Mathematics and Statistics,
Science and Technology,
Social Sciences
- Grade Level:
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Primary,
Secondary
- Collection:
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Open Author Resources
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This course provides practical instruction in the design and analysis of non-digital games. Students cover the texts, tools, references and historical context to analyze and compare game designs across a variety of genres, including sports, game shows, games of chance, card games, schoolyard games, board games, and role–playing games. In teams, students design, develop, and thoroughly test their original games to understand the interaction and evolution of game rules. Students taking the graduate version complete additional assignments.
- Subject:
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Social Sciences
- Grade Level:
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Post-secondary
- Collection:
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MIT OpenCourseWare
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(Complete Item Description)
- Abstract:
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" An historical examination and analysis of the evolution and development of games and game mechanics. Topics include a large breadth of genres and types of games, including sports, game shows, games of chance, schoolyard games, board games, roleplaying games, and digital games. Students submit essays documenting research and analysis of a variety of traditional and eclectic games. Project teams required to design, develop, and thoroughly test their original games."
- Subject:
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Humanities,
Science and Technology
- Grade Level:
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Post-secondary
- Collection:
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MIT OpenCourseWare
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How are rules made and who can influence this procedure? This unit will introduce you to the rule-making processes in of the UK Houses of Parliament in Westminster. You will examine how laws are enacted and how it is possible for unelected bodies and people to influence the content of such laws.
- Subject:
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Business
- Grade Level:
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Post-secondary
- Collection:
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Open University OpenLearn
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Through active participation in a game without rules, students will discover the reason for rules and laws in our neighborhood and community. They will design a poster and write a story about rules.
- Subject:
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Social Sciences
- Grade Level:
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Primary
- Collection:
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LEARN NC Lesson Plans
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