6.270 is a hands-on, learn-by-doing class, in which participants design and build a robot that will play in a competition at the end of January. The goal for the students is to design a machine that will be able to navigate its way around the playing surface, recognize other opponents, and manipulate game objects. Unlike the machines in Introduction to Design (2.70), 6.270 robots are totally autonomous, so once a round begins, there is no human intervention. The goal of 6.270 is to teach students about robotic design by giving them the hardware, software, and information they need to design, build, and debug their own robot.
This course provides an overview of robot mechanisms, dynamics, and intelligent controls. Topics include planar and spatial kinematics, and motion planning; mechanism design for manipulators and mobile robots, multi-rigid-body dynamics, 3D graphic simulation; control design, actuators, and sensors; wireless networking, task modeling, human-machine interface, and embedded software. Weekly laboratories provide experience with servo drives, real-time control, and embedded software. Students will design and fabricate working robotic systems in a group-based term project.
This course provides an overview of robot mechanisms, dynamics, and intelligent controls. Topics include planar and spatial kinematics, and motion planning; mechanism design for manipulators and mobile robots, multi-rigid-body dynamics, 3D graphic simulation; control design, actuators, and sensors; wireless networking, task modeling, human-machine interface, and embedded software. Weekly laboratories provide experience with servo drives, real-time control, and embedded software. Students will design and fabricate working robotic systems in a group-based term project.
In this segment adapted from ZOOM, cast members use computers to program a robot in preparation for the FIRST LEGO League Challenge tournament. Despite meticulous planning and programming by its designers, an autonomous robot can encounter unexpected challenges. This is true for both LEGO® robots and Martian rovers. In this video segment adapted from ZOOM, cast members enter the FIRST LEGO® League Challenge tournament and work as a team to program their LEGO® robot to navigate a complex obstacle course. Grades 3-8.
Lego Robotics uses Legos as a fun tool to explore robotics, mechanical systems, electronics, and programming. This seminar is primarily a lab experience which provides students with resources to design, build, and program functional robots constructed from Legos and a few other parts such as motors and sensors.
In NASA CONNECT PSA: The Astronaut's Helper, students will be introduced to the Personal Satellite Assistant (PSA), a small, spherical robot that assists astronauts with their chores on space-based vehicles. Students will learn about different types of robots and the mechanical systems on the PSA that must work together for the PSA to function. In the web activity, students interact with a simulation of the PSA and learn how forces affect motion in a low-friction, microgravity environment. Students learn that scientists need to shrink the Paean they engage in a hands-on activity where they find the maximum surface area of a computer component that must fit into a smaller PSA. Grades 6-8.
Subject:
Mathematics and Statistics, Science and Technology
This lesson will start with a brief history of robotics and explain how robots are beneficial to science and society. The lesson then will explore how robots have been used in recent space exploration efforts. The engineering design of the two Mars rovers, Spirit and Opportunity, will be used as prime examples. Finally, the maneuverability of their robotic arms and the functionality of their tools will be discussed.
Subject:
Mathematics and Statistics, Science and Technology
In this video segment adapted from NOVA, cars drive themselves. Teams of designers using different technologies compete for a two-million-dollar prize to see which unmanned vehicle will make it to the finish line first.
Students generally do not know the complexity that goes into building and programming a robotic arm. In actuality, creating such an arm comes from a design that involves mechanical, electrical, and computer science engineers. This activity allows students to control a robotic arm from both a machine's and a computer science engineer's perspective by letting them perform a simple task with a few entertaining instructions and constraints.
Subject:
Mathematics and Statistics, Science and Technology
Conceptual artist Ken Goldberg combines robotics and the social behavior of internet communities in a series of whimsical artistic "experiments" where strangers use the internet to jointly control and monitor real life events and activities together. This Educator Guide is about tele-robotics and other new media, technology-based arts.
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