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"Technologies for Creative Learning, Fall 2009"
(Complete Item Description)
- Abstract:
"This course explores the design of innovative educational technologies and creative learning environments, drawing on specific case studies such as the LEGO® Programmable Brick, Scratch software and Computer Clubhouse after-school learning centers. Includes activities with new educational technologies, reflections on learning experiences, and discussion of strategies and principles underlying the design of new tools and activities."
- Subject:
- Humanities, Science and Technology
- Grade Level:
- Post-secondary
- Collection:
- MIT OpenCourseWare
