4.1 - Interrupts
(Complete Item Description)
- Abstract:
Explains what an interrupt is.
- Subject:
- Science and Technology
- Grade Level:
- Post-secondary
- Collection:
- Connexions
Explains what an interrupt is.
Emphasizes the relationship among technology, hardware organization, and programming systems in the evolution of computer architecture. Pipelined, out-of-order, and speculative execution. Superscaler, VLIW, vector, and multithreaded processors. Addressing structures and virtual memory, and exception handling. I/O and memory systems. Parallel computers; message passing and shared memory systems. Memory models, synchronization, and cache coherence protocols. Vector supercomputers. Assumes an undergraduate knowledge of computer systems. 6.823 is a study of the evolution of computer architecture and the factors influencing the design of hardware and software elements of computer systems. Topics may include: instruction set design; processor micro-architecture and pipelining; cache and virtual memory organizations; protection and sharing; I/O and interrupts; in-order and out-of-order superscalar architectures; VLIW machines; vector supercomputers; multithreaded architectures; symmetric multiprocessors; and parallel computers.
Explains what an interrupt is.
Lab 5 will discuss what interrupts are for and how to fire them.
Teaches the fundamentals of engineering operating systems. The following topics are studied in detail: virtual memory, kernel and user mode, system calls, threads, context switches, interrupts, interprocess communication, coordination of concurrent activities, and the interface between software and hardware. Most importantly, the interactions between these concepts are examined. The course is divided into two blocks; the first block introduces one operating system, UNIX® v6, in detail. The second block of lectures covers important operating systems concepts invented after UNIX® v6, which was introduced in 1976.