Topics change from year to year. Most recent topics include: optimal fiscal and monetary policy; optimal capital taxation; time inconsistency and incentive incompatibility of optimal policies; redistribution and political economics; heterogeneous agents and incomplete markets; Real Business Cycle models and new-keynesian models; endogenous growth; aggregate fluctuations and propagation mechanisms; recursive methods and robust control in macro. 14.462 is the second semester of the second-year Ph.D. macroeconomics sequence. The course is intended to introduce the students, not only to particular areas of current research, but also to some very useful analytical tools. It covers a selection of topics that varies from year to year. Recent topics include: Growth and Fluctuations; Heterogeneity and Incomplete Markets; Optimal Fiscal Policy; Time Inconsistency; Reputation; Coordination Games and Macroeconomi; Complementarities; Information.
features information on a variety of educational kits and field trips throughout Alaska. Each year the program delivers programs to thousands of students about the importance of our national parks, state parks, national forests, and national wildlife refuges in providing recreation, resources, and habitat for wildlife.
SPARK follows conceptual artist/engineer Natalie Jeremjienko as she works on her One Tree(s) project, planting 100 pairs of cloned trees throughout the Bay Area. This Educator Guide explores conceptual art as well as the investigative and ethical issues of life science and cloning.
"Becoming Digital" traces the change in practice, theory and possibility as mechanical and chemical media are augmented or supplanted by digital media. These changes will be grounded in a semester length study of "reports from the front." These reports, found and introduced by students throughout the semester, are the material produced by and about soldiers and civilians on the battlefield from the introduction of wet photography during the Crimean and Civil Wars to contemporary digital content posted daily to Web 2.0 sites from areas such as Iraq and Afghanistan and possibly even the games and simulations they've inspired. Students will work through the ethical, aesthetic, technical and cultural problems raised by the primary content and secondary readings in three papers, a group project written with Inform 7, a presentation, and frequent discussion.
Examines political institutions from a rational choice perspective. The now burgeoning rational choice literature on legislatures, bureaucracies, courts, and elections constitutes the chief focus. Some focus on institutions from a comparative and/or international perspective. Graduate students are expected to pursue the subject in greater depth through reading and individual research. Advanced undergrads may take subject with faculty approval. This is an applied theory course covering topics in the political economy of democratic countries. This course examines political institutions from a rational choice perspective. The now burgeoning rational choice literature on legislatures, bureaucracies, courts, and elections constitutes the chief focus. Some focus will be placed on institutions from a comparative and/or international perspective.
" This course focuses on the algorithmic and machine learning foundations of computational biology, combining theory with practice. We study the principles of algorithm design for biological datasets, and analyze influential problems and techniques. We use these to analyze real datasets from large-scale studies in genomics and proteomics. The topics covered include: Genomes: biological sequence analysis, hidden Markov models, gene finding, RNA folding, sequence alignment, genome assembly Networks: gene expression analysis, regulatory motifs, graph algorithms, scale-free networks, network motifs, network evolution Evolution: comparative genomics, phylogenetics, genome duplication, genome rearrangements, evolutionary theory, rapid evolution "
Creative activity (isn't) the icing on the cake. Human creativity is the cake. (Jerry Hirschberg) Creativity - "The mastery of information and skills in the service of dreams" (Hirschberg) - is much prized in the arts, science, business and the classroom. What does the creative process look like? Under what conditions does it flourish - what ignites the creative spark? Attempting to answer these questions, this class explores ways creativity has been understood in Western culture: what we prize and fear about creativity and its wellsprings; how writers, artists, scientists and inventors have described their own creative processes; how psychologists and philosophers have theorized it; ways in which creativity has been represented in Western culture, particularly in 20th century films; and creativity in everyday life, including our own lives. Readings include portions of psychologist Rollo May's The Courage To Create, and essays by Joan Didion, John Updike, Alice Walker, Oliver Sacks, and others. In addition, we'll watch video profiles of choreographer Paul Taylor, architect Maya Lin, and jazz musician Dave Brubeck. We'll keep journals in which we note our own observations and reflections on creative process. We will also watch a film together as a class one evening early in the term.
An international partnership that will build a large-scale public infrastructure for research information across Europe. The "Digital Repository Infrastructure Vision for European Research" (DRIVER) project responds to the vision that any form of scientific-content resource, including scientific/technical reports, research articles, experimental or observational data, rich media and other digital objects should be freely accessible through simple Internet-based infrastructures.
The Economics of Information provides an analysis of the underlying economics of information with management implications. It studies the effects of digitization and technology on industry, organizational structure, and business strategy, and examines pricing, bundling, and versioning of digital goods, including music, video, software, and communication services. In addition, the course considers the managerial implications of social networks, search, targeted advertising, personalization, privacy, network externalities, open source, and alliances.
This module presents a quantification of information by the use of entropy. Entropy, or average self-information, measures the uncertainty of a source and hence provides a measure of the information it could reveal.
This unit will help you to identify and use information in Modern Languages, whether for your work, study or personal purposes. Experiment with some of the key resources in this subject area, and learn about the skills which will enable you to plan searches for information, so you can find what you are looking for more easily. Discover the meaning of information quality, and learn how to evaluate the information you come across. You will also be introduced to the many different ways of organising your own information, and learn how to reference it properly in your work. Finally, discover how to keep up to date with the latest developments in your area of interest by using tools such as RSS and mailing lists.
This unit will help you to identify and use information in Arts and History, whether for your work, study or personal purposes. Experiment with some of the key resources in this subject area, and learn about the skills which will enable you to plan searches for information, so you can find what you are looking for more easily. Discover the meaning of information quality, and learn how to evaluate the information you come across. You will also be introduced to the many different ways of organising your own information, and learn how to reference it properly in your work. Finally, discover how to keep up to date with the latest developments in your area of interest by using tools such as RSS and mailing lists.
This unit will help you to identify and use information in business and management, whether for your work, study or personal purposes. Experiment with some of the key resources in this subject area, and learn about the skills which will enable you to plan searches for information, so you can find what you are looking for more easily. Discover the meaning of information quality, and learn how to evaluate the information you come across. You will also be introduced to the many different ways of organising your own information, and learn how to reference it properly in your work. Finally, discover how to keep up to date with the latest developments in your area of interest by using tools such as RSS and mailing lists.
The internet provides a world of information, but how do you find what you are looking for? This unit will help you discover the meaning of information quality and teach you how to evaluate the material you come across. You will learn how to plan your searches effectively and be able to experiment with some of the key resources in this area.
This unit will help you to identify and use information in maths and statistics, whether for your work, study or personal purposes. Experiment with some of the key resources in this subject area, and learn about the skills which will enable you to plan searches for information, so you can find what you are looking for more easily. Discover the meaning of information quality, and learn how to evaluate the information you come across. You will also be introduced to the many different ways of organising your own information, and learn how to reference it properly in your work. Finally, discover how to keep up to date with the latest developments in your area of interest by using tools such as RSS and mailing lists.
The internet provides a world of information, but how do you find what you are looking for? This unit will help you discover the meaning of information quality and teach you how to evaluate the material you come across in your study of technology. You will learn how to plan your searches effectively and be able to experiment with some of the key resources in this area.
" An historical examination and analysis of the evolution and development of games and game mechanics. Topics include a large breadth of genres and types of games, including sports, game shows, games of chance, schoolyard games, board games, roleplaying games, and digital games. Students submit essays documenting research and analysis of a variety of traditional and eclectic games. Project teams required to design, develop, and thoroughly test their original games."
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