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Remix and Share

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(Complete Item Description)
- Abstract:
Supplementary work on individual or group basis. Registration subject to prior arrangement for subject matter and supervision by staff. Also, students may petition for elective credit for participation (with additional assignments) in an undergraduate subject, with permission of instructor. This course is an introduction to the interdisciplinary study of commercial videogames as texts, examining their cultural, educational, and social functions in contemporary settings. Students play and analyze videogames while examining debates surrounding how games function within socially situated contexts. Readings include contemporary game theory (Gee, Squire, Steinkuehler, Jenkins, Klopfer, Zimmerman and Salen, Juul, Bartle, Taylor, Aarseth) and the completion of a contemporary commercial videogame chosen in consultation with the instructor.
- Subject:
- Science and Technology, Social Sciences
- Grade Level:
- Post-secondary
- Collection:
-
MIT OpenCourseWare
Remix and Share

-
(Complete Item Description)
- Abstract:
This course will serve as an introduction to the interdisciplinary academic study of videogames, examining their cultural, educational, and social functions in contemporary settings. By playing, analyzing, and reading and writing about videogames, we will examine debates surrounding how they function within socially situated contexts in order to better understand games' influence on and reflections of society. Readings will include contemporary videogame theory and the completion of a contemporary commercial videogame chosen in consultation with the instructor.
- Subject:
- Social Sciences
- Grade Level:
- Post-secondary
- Collection:
-
MIT OpenCourseWare
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