Students explore the interface between architecture and engineering. In the associated hands-on activity, students act as both architects and engineers by designing and building a small parking garage.
Subject:
Mathematics and Statistics, Science and Technology
" This is the second undergraduate design studio. It introduces a full range of architectural ideas and issues through drawing exercises, analyses of precedents, and explored design methods. Students will develop design skills by conceptualizing and representing architectural ideas and making aesthetic judgments about building design. Discussions regarding architecture's role in mediating culture, nature and technology will help develop the students' architectural vocabulary."
This course will examine the history of Western art from approximately 1600 to approximately 1800 period that bridges the gap from the Renaissance to the earliest days of the Modern era. Beginning with the Baroque in Counter-Reformation Italy and concluding with Neoclassicism in the late 18th century, the student will trace the stylistic developments in Europe and America through a variety of religious, political, and philosophical movements. Upon completion of this course, students will be able to: Identify works of art from the Baroque, Rococo, Enlightenment, and Neoclassical periods and be able to distinguish between these different periods; Discuss and identify the oeuvre of the major artists working in Western Europe from 1600-1800; Explain and identify the regional and cultural differences between works of art produced in the same period (i.e., Baroque, Rococo, Enlightenment, or Neoclassical); Recognize important works of art from the Baroque through Neoclassical periods, recalling such information as date of creation, artist, patron (if known), medium, and period; Recognize the features (stylistic and iconographic) typical of each period studied; Explain and discuss the general arc of Western history from approximately 1600-1800, as seen through the lens of the arts; Explain the forces influencing the change in style and subject matter in Western art from 1600-1800; Discuss the sources of influence (from previous historical periods as well as from neighboring geographical regions) that affected art produced from the Baroque to Neoclassical periods; Compare and contrast works of art from the Baroque through Neoclassical periods to those of other periods and cultures; Describe the methods and materials used to create works of art from the Baroque to Neoclassical periods; Explain the ways in which Baroque, Rococo, Enlightenment, and Neoclassical art reveal the social, religious, and political mores of their respective times and places. (Art History 207)
" This is an intermediate workshop designed for students who have a basic understanding of the principles of theatrical design and who want a more intensive study of costume design and the psychology of clothing. Students develop designs that emerge through a process of character analysis, based on the script and directorial concept. Period research, design, and rendering skills are fostered through practical exercises. Instruction in basic costume construction, including drafting and draping, provide tools for students to produce final projects."
Op het einde van deze les kun je biografieën van bekende striptekenaars vergelijken. Eerst combineer je personages uit stripverhalen met hun tekenaar, dan vul je een gatentekst aan, je leest vervolgens de biografie van Hergé en antwoord op open vragen, en tenslotte duid je enkele vergelijkingspunten aan tussen de verschillende Belgische striptekenaars.
Critical review of works, theories, and polemics in architecture in the aftermath of WWII. Aim is a historical understanding of the period and the development of a meaningful framework to assess contemporary issues in architecture. Special attention paid to historiographic questions of how architects construe the terms of their "present." Required of M.Arch. students.
Intermediate workshop designed for students who have a basic understanding of the principles of theatrical design and who want a more intensive study of costume design and the psychology of clothing. Students develop designs that emerge through a process of character analysis, based on the script and directorial concept. Period research, design, and rendering skills are fostered through practical exercises. Instruction in basic costume construction, including drafting and draping, provide tools for students to produce final projects.
The challenge of this activity is to determine the number of times the student needs to cut the strip of paper in half in order to make it between zero and ten nanometers long.
Subject:
Mathematics and Statistics, Science and Technology
This OLogy activity shows kids how paleo-artists are able to transform dinosaur bones into dynamic drawings. After walking them through the five-step process outlined below, the activity challenges kids to create their own drawings from dinosaur skeletons|Step 1: Start with the bones. Step 2: Give those bones a body. Step 3: Shadow time!Step 4: Scaly skin and maybe feathers. Step 5: There's no place like home.
Seminar on a selected topic from Renaissance architecture. Requires original research and presentation of a report. The aim of this course is to highlight some technical aspects of the classical tradition in architecture that have so far received only sporadic attention. It is well known that quantification has always been an essential component of classical design: proportional systems in particular have been keenly investigated. But the actual technical tools whereby quantitative precision was conceived, represented, transmitted, and implemented in pre-modern architecture remain mostly unexplored. By showing that a dialectical relationship between architectural theory and data-processing technologies was as crucial in the past as it is today, this course hopes to promote a more historically aware understanding of the current computer-induced transformations in architectural design.
This step-by-step exercise is suitable for use with first year students. It explains the stages involved in drawing the design used to represent the "Euro".
Students learn about the periodic table and how pervasive the elements are in our daily lives. After reviewing the table organization and facts about the first 20 elements, they play an element identification game. They also learn that engineers incorporate these elements into the design of new products and processes. Acting as computer and animation engineers, students creatively express their new knowledge by creating a superhero character based on of the elements they now know so well.
Subject:
Mathematics and Statistics, Science and Technology
This online article, from Biodiversity Counts, offers insight into the task of field sketching. After discussing the difference between seeing and observing, the article offers tips designed to help make students better at observational rendering. The six hints discussed are proportions, perspective, volume, simplifying, practicing a lot, and having fun.
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