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(Complete Item Description)
- Abstract:
This unit explores the commemoration of war through treating two war memorials - the Sandham Memorial Chapel and the Royal Artillery Memorial - as 'visual texts'. By helping you to respond to visual cues the unit aims for you to develop your understanding of these memorials, not only as memorials, but as artifacts or 'made objects'. It does this through consideration of such factors as the location of the monument; its function and purpose; its symbolism or realism; use of materials and overall form.
- Subject:
- Arts, Humanities
- Grade Level:
- Post-secondary
- Collection:
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Open University OpenLearn
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(Complete Item Description)
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This course examines the philosophical and theoretical foundations of constructionism as a paradigm for formulating and evaluating new theories for learning and approaches to education. One of the goals of this course is to help new learning researchers situate their work within the constructionist framework through readings and projects that will focus on the rich interplay between the process of knowledge construction and the development and co-evolution of ideas, learners, tools, and contexts.
- Subject:
- Science and Technology
- Grade Level:
- Post-secondary
- Collection:
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MIT OpenCourseWare
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Supplementary work on individual or group basis. Registration subject to prior arrangement for subject matter and supervision by staff. Also, students may petition for elective credit for participation (with additional assignments) in an undergraduate subject, with permission of instructor. This course is an introduction to the interdisciplinary study of commercial videogames as texts, examining their cultural, educational, and social functions in contemporary settings. Students play and analyze videogames while examining debates surrounding how games function within socially situated contexts. Readings include contemporary game theory (Gee, Squire, Steinkuehler, Jenkins, Klopfer, Zimmerman and Salen, Juul, Bartle, Taylor, Aarseth) and the completion of a contemporary commercial videogame chosen in consultation with the instructor.
- Subject:
- Science and Technology, Social Sciences
- Grade Level:
- Post-secondary
- Collection:
-
MIT OpenCourseWare
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(Complete Item Description)
- Abstract:
This course will serve as an introduction to the interdisciplinary academic study of videogames, examining their cultural, educational, and social functions in contemporary settings. By playing, analyzing, and reading and writing about videogames, we will examine debates surrounding how they function within socially situated contexts in order to better understand games' influence on and reflections of society. Readings will include contemporary videogame theory and the completion of a contemporary commercial videogame chosen in consultation with the instructor.
- Subject:
- Social Sciences
- Grade Level:
- Post-secondary
- Collection:
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MIT OpenCourseWare
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