An introduction to bargaining and negotiation in public, business, and legal settings. Combines a "hands-on" skill-building orientation with a look at pertinent social theory. Strategy, communications, ethics, and institutional influences are examined as they influence the ability of actors to analyze problems, negotiate agreements, and resolve disputes in social, organizational, and political circumstances characterized by interdependent interests.
This lecture course provides students with a comprehensive introduction to the international relations of the People's Republic of China. China's foreign relations during the Cold War as well as contemporary diplomatic, security and economic issues will be examined to identify and explain China's foreign policy goals and their implementation since 1949. Throughout, this course will investigate the sources of conflict and cooperation in China's behavior, assessing competing explanations for key events and policies. Readings will be drawn from political science, history, and international relations theory.
This activity involves two group initiatives designed to give students the opportunity to experience what it is like to depend on others for their safety. These initiatives will be used to explore trust, cooperation and interdependence while using problem-solving skills and effective communication.
Analysis of strategic behavior in multi-person economic settings. Introduction to Nash equilibrium and its refinements: subgame-perfect equilibrium and sequential equilibrium. Applications drawn from labor economics, the economics of organization, industrial organization, international trade, and macroeconomics.
Analysis of strategic behavior in multi-person economic settings. Introduction to Nash equilibrium and its refinements: subgame-perfect equilibrium and sequential equilibrium. Applications drawn from labor economics, the economics of organization, industrial organization, international trade, and macroeconomics. Game Theory is a misnomer for Multiperson Decision Theory, the analysis of situations in which payoffs to agents depend on the behavior of other agents. It involves the analysis of conflict, cooperation, and (tacit) communication. Game theory has applications in several fields, such as economics, politics, law, biology, and computer science. In this course, I will introduce the basic tools of game theoretic analysis. In the process, I will outline some of the many applications of game theory, primarily in economics and political science. Game Theory has emerged as a branch of mathematics and is still quite mathematical. Our emphasis will be on the conceptual analysis, keeping the level of math to a minimum, especially at a level that should be quite acceptable to the average MIT student. Yet bear in mind that this still implies that you should be at ease with basic probability theory and calculus, and more importantly, you should be used to thinking in mathematical terms. Intermediate Microeconomics is also a prerequisite (simultaneous attendance to one of the intermediate courses is also acceptable). In any case, if you are taking this course, you should be prepared to work hard.
In this exercise students investigate the possibility of cooperative behavior to arise among unrelated individuals even in the presence of selfish individuals or individuals that do not care for the well- being of other organisms with which they interact. Is it possible for individuals to obtain the benefits of mutual cooperation but at the same time protect themselves from cheaters? Students play a game among themselves where they use a number of different strategies that are either cooperative or selfish. They will learn basic concepts of game theory and use these to examine the evolution of cooperative behavior. A computer simulation is available where students can expand the range of possibilities that are offered to them during the laboratory exercise.
" This seminar provides an overview of the field of international relations. Each week, a different approach to explaining international relations will be examined. By surveying major concepts and theories in the field, the seminar will also assist graduate students in preparing for the comprehensive examination and further study in the department's more specialized offerings in international relations."
This course provides practical instruction in the design and analysis of non-digital games. Students cover the texts, tools, references and historical context to analyze and compare game designs across a variety of genres, including sports, game shows, games of chance, card games, schoolyard games, board games, and role–playing games. In teams, students design, develop, and thoroughly test their original games to understand the interaction and evolution of game rules. Students taking the graduate version complete additional assignments.
" An historical examination and analysis of the evolution and development of games and game mechanics. Topics include a large breadth of genres and types of games, including sports, game shows, games of chance, schoolyard games, board games, roleplaying games, and digital games. Students submit essays documenting research and analysis of a variety of traditional and eclectic games. Project teams required to design, develop, and thoroughly test their original games."
Subject introduces persistent themes and challenges facing planners. Emphasizes historical roots of contemporary problems and comparative study of practice in the US and other countries. Eight week module intended for first semester MCP students.
" This course investigates social conflict and distributional disputes in the public sector. While theoretical aspects of conflict are considered, the focus of the class is on the practice of dispute resolution. Comparisons between unassisted and assisted negotiation are reviewed along with the techniques of facilitation and mediation."
Negotiation and Conflict Management presents negotiation theory -- strategies and styles -- within an employment context. 15.667 meets only eleven times, with a different topic each week, which is why students should commit to attending all classes. In addition to the theory and exercises presented in class, students practice negotiating with role-playing simulations that cover a range of topics. Students also learn how to negotiate in difficult situations, which include abrasiveness, racism, sexism, whistle-blowing, and emergencies. The course covers conflict management as a first party and as a third party: third-party skills include helping others deal directly with their conflicts, mediation, investigation, arbitration, and helping the system change as a result of a dispute.
Investigates social conflict and distributional disputes in the public sector. While theoretical aspects of conflict are considered, focus is on the practice of dispute resolution. Comparisons between unassisted and assisted negotiation are reviewed along with the techniques of facilitation, negotiation, and nonbinding arbitration.
" Networks are ubiquitous in our modern society. The World Wide Web that links us to and enables information flows with the rest of the world is the most visible example. It is, however, only one of many networks within which we are situated. Our social life is organized around networks of friends and colleagues. These networks determine our information, influence our opinions, and shape our political attitudes. They also link us, often through important but weak ties, to everybody else in the United States and in the world. Economic and financial markets also look much more like networks than anonymous marketplaces. Firms interact with the same suppliers and customers and use Web-like supply chains. Financial linkages, both among banks and between consumers, companies and banks, also form a network over which funds flow and risks are shared. Systemic risk in financial markets often results from the counterparty risks created within this financial network. Food chains, interacting biological systems and the spread and containment of epidemics are some of the other natural and social phenomena that exhibit a marked networked structure. This course will introduce the tools for the study of networks. It will show how certain common principles permeate the functioning of these diverse networks and how the same issues related to robustness, fragility, and interlinkages arise in several different types of networks."
This course focuses on evolution of contemporary politics and economics. Subject divided into four parts: (a) Context: historical and strategic perspectives, theoretical issues, and sources and forms of conflict; (b) Continuity: detailed analysis conflicts systems and their persistence, as well as regional competition and recent wars -- focusing on specific countries and cases; (c) Complexity: highlighting situation specific strategic gains and losses; and (d) Convergence: focusing future configurations of conflict and cooperation. Throughout the course, special attention is given to sources and transformations of power, population dynamics and migration, resources and energy, as well as implications of technological change.
" This project-based course explores new design strategies for social interaction in the computer mediated world. Through weekly readings and design Assignments and Labs we will examine topics such as: Data-based portraiture Depicting growth, change and the passage of time Visualizing conversations, crowds, and networks Interfaces for the connected city Mobile social technologies The course emphasizes developing visual and interactive literacy. "
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