A comprehensive introduction to control system synthesis in which the digital computer plays a major role, reinforced with hands-on laboratory experience. Covers elements of real-time computer architecture; input-output interfaces and data converters; analysis and synthesis of sampled-data control systems using classical and modern (state-space) methods; analysis of trade-offs in control algorithms for computation speed and quantization effects. Laboratory projects emphasize practical digital servo interfacing and implementation problems with timing, noise, nonlinear devices.
Students compare real-time Earth and Mars measurements for temperature, wind speed, humidity and atmospheric pressure by accessing Internet-data resources from NASA.
Subject:
Mathematics and Statistics, Science and Technology
Imagine you are a salesman needing to visit 100 cities connected by a set of roads. Can you do it while stopping in each city only once? Even a supercomputer working at 1 trillion operations per second would take longer than the age of the universe to find a solution when considering each possibility in turn. In 1994, Leonard Adleman published a paper in which he described a solution, using the tools of molecular biology, for a smaller 7-city example of this problem. His paper generated enormous scientific and public interest, and kick-started the field of Biological Computing, the main subject of this discussion based seminar course. Students will analyze the Adleman paper, and the papers that preceded and followed it, with an eye for identifying the engineering and scientific aspects of each paper, emphasizing the interplay of these two approaches in the field of Biological Computing. This course is appropriate for both biology and non-biology majors. Care will be taken to fill in any knowledge gaps for both scientists and engineers.
Second half of intensive survey of brain and behavioral studies for first-year graduate students. Topics include: perception, attention, working memory, recognition and recall, categorization, language, and thought. Topics covered from behavioral, computational, and neural perspectives.
This class is the second half of an intensive survey of cognitive science for first-year graduate students. Topics include visual perception, language, memory, cognitive architecture, learning, reasoning, decision-making, and cognitive development. Topics covered are from behavioral, computational, and neural perspectives.
Classical mechanics in a computational framework. Lagrangian formulation. Action, variational principles. Hamilton's principle. Conserved quantities. Hamiltonian formulation. Surfaces of section. Chaos. Liouville's theorem and Poincar, integral invariants. Poincar,-Birkhoff and KAM theorems. Invariant curves. Cantori. Nonlinear resonances. Resonance overlap and transition to chaos. Properties of chaotic motion. Transport, diffusion, mixing. Symplectic integration. Adiabatic invariants. Many-dimensional systems, Arnold diffusion. Extensive use of computation to capture methods, for simulation, and for symbolic analysis.
What kind of coat will keep you the warmest, one made from cotton, steel wool or air? In this experiment, students test three materials to determine which one is the best insulator.
Subject:
Mathematics and Statistics, Science and Technology
Introduces architecture of digital systems, emphasizing structural principles common to a wide range of technologies. Multilevel implementation strategies; definition of new primitives (e.g., gates, instructions, procedures, and processes) and their mechanization using lower-level elements. Analysis of potential concurrency; precedence constraints and performance measures; pipelined and multidimensional systems. Instruction set design issues; architectural support for contemporary software structures.
Introduces design as a computational enterprise in which rules are developed to compose and describe architectural and other designs. The class covers topics such as shapes, shape arithmetic, symmetry, spatial relations, shape computations, and shape grammars. It focuses on the application of shape grammars in creative design, and teaches shape grammar fundamentals through in-class, hands-on exercises with abstract shape grammars. The class discusses issues related to practical applications of shape grammars.
16.225 is a graduate level course on Computational Mechanics of Materials. The primary focus of this course is on the teaching of state-of-the-art numerical methods for the analysis of the nonlinear continuum response of materials. The range of material behavior considered in this course will include: linear and finite deformation elasticity, inelasticity and dynamics. Numerical formulation and algorithms will include: Variational formulation and variational constitutive updates, finite element discretization, error estimation, constrained problems, time integration algorithms and convergence analysis. There will be a strong emphasis on the (parallel) computer implementation of algorithms in programming assignments. At the beginning of the course, the students will be given the source of a base code with all the elements of a finite element program which constitute overhead and do not contribute to the learning objectives of this course (assembly and equation-solving methods, etc.). Each assignment will consist of formulating and implementing on this basic platform, the increasingly complex algorithms resulting from the theory given in class, as well as in using the code to numerically solve specific problems. The application to real engineering applications and problems in engineering science will be stressed throughout.
In this experiment, students measure the area of a dime using methods similar to those used by scientists to measure the size of atoms. When working with atoms, scientists sometimes have to invent new ways of doing simple things. For instance, scientists can't use a ruler to measure the size of an atom's nucleus. This activity shows how ratios can be used to calculate the area covered by an object.
This class introduces studies in the algorithmic manipulation of type as word, symbol, and form. Problems covered will include semantic filtering, inherently unstable letterforms, and spoken letters. The history and traditions of typography, and their entry into the digital age, will be studied. Weekly problem sets using Java will explore new ways of looking at and manipulating type.
Seminar on a selected topic from Renaissance architecture. Requires original research and presentation of a report. The aim of this course is to highlight some technical aspects of the classical tradition in architecture that have so far received only sporadic attention. It is well known that quantification has always been an essential component of classical design: proportional systems in particular have been keenly investigated. But the actual technical tools whereby quantitative precision was conceived, represented, transmitted, and implemented in pre-modern architecture remain mostly unexplored. By showing that a dialectical relationship between architectural theory and data-processing technologies was as crucial in the past as it is today, this course hopes to promote a more historically aware understanding of the current computer-induced transformations in architectural design.
An intensive introduction to the preparation and interpretation of financial information for investors (external users) and managers (internal users) and to the use of financial instruments to support system and project creation. Adopts a decision-maker perspective on accounting and finance. This is an intensive introduction to the preparation and interpretation of financial information for investors (external users) and managers (internal users) and to the use of financial instruments to support system and project creation. The course adopts a decision-maker perspective on accounting and finance with the goal of helping students develop a framework for understanding financial, managerial, and tax reports.
Advances in cognitive science have resolved, clarified, and sometimes complicated some of the great questions of Western philosophy: what is the structure of the world and how do we come to know it; does everyone represent the world the same way; what is the best way for us to act in the world. Specific topics include color, objects, number, categories, similarity, inductive inference, space, time, causality, reasoning, decision-making, morality and consciousness. Readings and discussion include a brief philosophical history of each topic and focus on advances in cognitive and developmental psychology, computation, neuroscience, and related fields. At least one subject in cognitive science, psychology, philosophy, linguistics, or artificial intelligence is required. An additional project is required for graduate credit.
Noted scientist Stephen Wolfram shares his perspective of how the unexpected results of simple computer experiments have forced him to consider a whole new way of looking at processes in our universe. (86 minutes)
This subject explores the varied nature and practice of computation in design. We will view computation and design broadly. Computation will include both work done on the computer (digital computing) and by-hand. Design will include both the process of making designs and artifacts, as well as the designs and artifacts themselves. The aim of the course is to develop a view of computation and design beyond the specifics of techniques and tools, and a critical, self-awareness of our own approaches and metaphors for computation and design.
This subject is aimed at students with little or no programming experience. It aims to provide students with an understanding of the role computation can play in solving problems. It also aims to help students, regardless of their major, to feel justifiably confident of their ability to write small programs that allow them to accomplish useful goals. The class will use the Python programming language.
"This subject is aimed at students with little or no programming experience. It aims to provide students with an understanding of the role computation can play in solving problems. It also aims to help students, regardless of their major, to feel justifiably confident of their ability to write small programs that allow them to accomplish useful goals. The class will use the Python™ programming language."
Explores the role of computer visualization as a representational medium. Visualization is widely used in scientific, engineering, and design disciplines to help people understand complex phenomena and constructs. The key intellectual challenge is to develop the right visual metaphors for conveying information in the most effective way. Through programming projects and applications work, real and imaginary environments are constructed, probed, and displayed. Also covers the relevant computer graphics methods and data representations. Required of Course IV majors. This course will introduce students to architectural design and computation through the use of computer modeling, rendering and digital fabrication. The course focuses on teaching architectural design with CAD drawing, modeling, rendering and rapid prototyping. Students will be required to build computer models that will lead to a full package of architectural explorations within a computational environment. Each semester will explore a particular historical period in architecture and the work of a selected architect.
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