This class is divided into a series of sections or "modules", each of which concentrates on a particular large technology-related topic in a cultural context. The class will start with a four-week module on Samurai Swords and Blacksmithing, followed by smaller units on Chinese Cooking, the Invention of Clocks, and Andean Weaving, and end with a four-week module on Automobiles and Engines. In addition, there will be a series of hands-on projects that tie theory and practice together. The class discussions range across anthropology, history, and individual development, emphasizing recurring themes, such as the interaction between technology and culture and the relation between "skill" knowledge and "craft" knowledge.Culture Tech evolved from a more extensive, two-semester course which formed the centerpiece of the Integrated Studies Program at MIT. For 13 years, ISP was an alternative first-year program combining humanities, physics, learning-by-doing, and weekly luncheons. Culture Tech represents the core principles of ISP distilled into a 6-unit seminar. Although many collections of topics have been used over the years, the modules presented here are a representative sequence.
Subject:
Humanities, Science and Technology, Social Sciences
Students will practice telling time with analog and digital clocks using quizzes and games. Students will also practice by setting clocks to a given time.
These activities will give you practice in telling time. First, try Matching Time at this website. Telling the Time is easy if you practice! Please tell me, What Time Is It?
Children will consolidate their understanding of digital time, analogue time and the 24 hour clock. They will understand the passage of time and will answer questions on the passage of time.
This sit elooks at the evolution of time keeping, how humans have measured the passage of time throughout history. The site describes and shows depictions of ancient calendars, sun and water clocks, mechanical and quartz clocks, and world time scales and time zones.
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