Investigates conceptual and formal issues in different media or between media such as sculpture, photography, and video. Explores issues of representation, interpretation, and meaning, and how they relate to historical, social and cultural context.
Examines the urban environment as a natural phenomenon, human habitat, medium of expression, and forum for action. Subject has two related, major themes: how ideas of nature influence the way cities are perceived, designed, built, and managed; and how natural processes and urban form interact and the consequences of these for human health safety and welfare. Description from the course home page: This course explores the urban environment as a natural phenomenon, human habitat, medium of expression, and forum for action. The course has several major themes: how ideas of nature influence the way cities are perceived, designed, built, and managed; how natural processes and urban form interact and the consequences for human health and welfare; how planners and designers can shape the urban natural environment. Each student researches and presents a case, either historical or an example of contemporary theory and practice.
Carmen Fields reports on the restoration of the African Meeting House on Beacon Hill. Fields reports that the Meeting House is the oldest African American church in the nation and that it was gutted by fire in 1973. Fields interviews Philip Hart (Board of Directors, African Meeting House) and Ruth Batson (Director, African Meeting House) for the report. Hart talks about the significance of the Meeting House. Batson talks about plans for music, scholarly debate, and religious services at the Meeting House. Fields notes that a series of rededication programs will begin soon. Fields' report is accompanied by footage of construction workers and staff at the Meeting House and by photographs documenting the history of African Americans in Boston.
Amag! is the architecture magazine for children. It is a game to cut, brake, destroy… It is for all children from 5 to 10 years. It is an Open Educational Resource (OER) for schools around the world. Amag! is a building material, as well as a game, and a research tool. Children learn about architecture, playing with the pages of the magazine. Amag! consists of articles: A4 for download, print and play. Each article is created by an author or team. All of them are specialist on architecture education for children and youth, or art professionals related to children.
The goal of this course is to investigate with students backgrounds on some of the pivotal events that have shaped our understanding and approach to architecture. Emphasis of discussion will be primarily on buildings and works of individual architects. Canonical architects, buildings and movements that have exerted significant influences on the development of architecture will be studied in detail. We will visit some of these buildings for a first-hand look and to evaluate for ourselves their significance or lack thereof. As a final project, each student will analyze a building through drawings, text, bibliography and a physical model in a format ready for documentation and exhibition.
An analysis of historical structures is presented in this class, presented in themed sections based around construction materials. Structures from all periods of history are analyzed. The goal of the class is to provide an understanding of the preservation of historic structures for all students.
This course focuses on the archaeology of the Greek and Roman city. It investigates the relationship between urban architecture and the political, social, and economic role of cities in the Greek and Roman world. Analyzes a range of archaeological and literary evidence relevant to the use of space in Greek and Roman cities (e.g. Athens, Paestum, Rome, Pompeii) and a range of theoretical frameworks for the study of ancient urbanism.
This class investigates the use of computers in architectural design and construction. It begins with a pre-prepared design computer model, which is used for testing and process investigation in construction. It then explores the process of construction from all sides of the practice: detail design, structural design, and both legal and computational issues.
This studio will investigate the social, physiological and phenomenological elements of a student gathering place on the MIT campus. Whether it is simply for socializing or for more specific events, the student gathering place will serve as a refuge from the vigorous educational environment of the Institute, and reinforce the sense of "play" through a sensible organization of the program. The place will foster a casual discovery of a sense of "being": a reflection upon the student's own existence based upon an intellectual attitude of acting and group events. To create a space that inspires, rather than imposes: such a discovery is the foremost challenge of this studio.
The theme that unites the Level II studios in the fall semester is a focus upon the making of architecture and built form as a tectonic, technical and materially driven endeavor It is a design investigation that is rooted in a larger culture of materiality and the associated phenomena, but a study of the language and production of built form as an integrated response to the conceptual proposition of the project. The studio will look to works of architecture where the material tectonic and its resultant technology or fabrication become instrumental to the realization of the ideas, in whatever form they may take. This becomes the art of technology - suggesting a level of innovation and creative manipulation as part of the design process to transform material into a composition of beauty and poetry as well as environmental control. In this regard the studio will look to the works and design processes of a number of architects including Shigeru Ban, Peter Zumthor, Herzog and deMeuron, Kazuyo Sejima, Richard Horden, Rick Joy and Glenn Murcutt among others.
This semester students are asked to transform the Hereshoff Museum in Bristol, Rhode Island, through processes of erasure and addition. Hereshoff Manufacturing was recognized as one of the premier builders of America's Cup racing boats between 1890's and 1930's. The studio however, is about more then the program. It is about land, water, and wind and the search for expressing materially and tectonically the relationships between these principle conditions. That is, where the land is primarily about stasis (docking, anchoring and referencing our locus), water's fluidity holds the latent promise of movement and freedom. Movement is activated by wind, allowing for negotiating the relationship between water and land.
The project for this studio is to design a demonstration project for a site near the French Quarter in New Orleans. The objectives of the project are the following: To design more intense housing, community, educational and commercial facilities in 4 to 6 story buildings. To explore the "space between" buildings as a way of designing and shaping objects. To design at three scales - dwelling, cluster and overall. To design dwellings where the owners may be able to help build and gain a skill for employment. To provide/design facilities that can help the residents to gain education and skills.
Establishes basic attitudes toward architectural organization and its reflection in form. Includes projects where imposed conditions of site, program, and building system emphasize the interrelationship of fundamental elements in the pattern of decision-making that constitutes architectural design. Develops presentations through drawings and models. Intended for entering M.Arch. students. Course Description This studio explores the notion of in-between by engaging several relationships; the relationship between intervention and perception, between representation and notation and between the fixed and the temporal. In the Exactitude in Science, Jorge Luis Borges tells the perverse tale of the one to one scale map, where the desire for precision and power leads to the escalating production of larger and more accurate maps of the territory. For Jean Baudrillard, "The territory no longer precedes the map nor survives it. it is the map that precedes the territory... and thus, it would be the territory whose shreds are slowly rotting across the map." The map or the territory, left to ruin-shredding across the 'other', beautifully captures the tension between reality and representation. Mediating between collective desire and territorial surface, maps filter, create, frame, scale, orient, and project. A map has agency. It is not merely representational but operational, the experience and discursive potential of this process lies in the reciprocity between the representation and the real. It is in-between these specific sets of relationships that this studio positions itself.
This class investigates the theory, method, and form of collage. It studies not only the historical precedents for collage and their physical attributes, but the psychology and process that plays a part in the making of them. The class was broken into three parts, changing scales and methods each time, to introduce and study the rigor by which decisions were made in relation to the collage. The class was less about the making of art than the study of the processes by which art is made.
An intensive 9 DAY remote collaborative workshop involving MIT and Miyagi University in Japan. The objective is to develop a small housing project using shape computation as a design methodology. Students will use and test new interactive software for designing, sharing applications with overseas partners, presenting projects on an Internet workspace, and critiquing design proposals through the web and other advanced digital technologies. Students will be expected to do most of their work in class.
This architectural studio will have one main project for the semester: to explore the issues surrounding the redesign of an area in Havana Cuba. It is a typical area about the size of a Law of Indies block that presently has a mix of housing, work, and shopping in buildings that need to be replaced and others that need to be rehabilitated. There is also vacant land, and buildings that are unused. Part of the blocks front on the Malecon, the street next to the water. The other edge fronts onto a typical neighborhood. The intention is to study the culture through an understanding of one area of Havana and then design an "echo" in architectural form. The design will include public space as well as a mix of buildings: some new, some rehabilitated.
The theme of this Workshop is the design of the changing workplace. The objective of this workshop is to make MIT graduate students fully aware of emerging technological and social trends that are revolutionizing the working environment. We will explore and develop a wide range of practical techniques for measuring the performance of the built environment and will carry out field work in a real context. The end result will be the development of rigorous measurement techniques that allow users to illuminate the relationship between business purpose and the success of workplace design; we will systematically relate design evaluation to the urgent need and unrealized potential for design innovation. The workshop will benefit from exposure to knowledgeable clients and experienced practitioners who will be invited to weekly discussions and students will have access to an ongoing workplace evaluation exercise being conducted by Janet G. Fan, a former student of the Workshop.
Third undergraduate design studio. Introduces skills needed to build within a landscape establishing continuities between the built and natural world. Students learn to build appropriately through analysis of landscape and climate for a chosen site and conceptualize design decisions through drawings and models. Studio deposit required. Mandatory lottery.
This subject introduces skills needed to build within a landscape establishing continuities between the built and natural world. Students learn to build appropriately through analysis of landscape and climate for a chosen site, and to conceptualize design decisions through drawings and models.
This subject introduces skills needed to build within a landscape establishing continuities between the built and natural world. Students learn to build appropriately through analysis of landscape and climate for a chosen site, and to conceptualize design decisions through drawings and models.
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